/// <summary>
    /// does some other required setup steps and sets the slider's value to the current relation value
    /// </summary>
    /// <param name="theOtherFac"></param>
    public void SetSliderAccordingToRelationWith(Faction theOtherFac)
    {
        thePanelsCurFaction = theOtherFac;

        float ourRelations = myContent.GetRelationWith(theOtherFac);

        relationSlider.minValue = GameFactionRelations.MIN_RELATIONS;
        relationSlider.maxValue = GameFactionRelations.MAX_RELATIONS;

        relationSlider.value = ourRelations;

        curRelationTxt.text = GameFactionRelations.RelationValueToNiceName(ourRelations);
    }
 public void UpdateFactionRelationsAccordingToSlider(float newSliderValue)
 {
     myContent.SetRelationWith(thePanelsCurFaction, newSliderValue);
     curRelationTxt.text = GameFactionRelations.RelationValueToNiceName(newSliderValue);
 }