private void Update() { fsm.UpdateState(); if (Input.GetKeyDown(KeyCode.Escape)) { HandlePause(); } }
private void Update() { fsm.UpdateState(); }
private void Update() { fsm.UpdateState(); healthText.text = "Health: " + Player.Instance.health; }
private void Update() { fsm.UpdateState(); if (Input.GetKeyDown(KeyCode.Escape)) { HandlePause(); } }
private void Update() { fsm.UpdateState(); }
private void Update() { fsm.UpdateState(); healthText.text = "Health: " + Player.Instance.health; }