public override void OnInspectorGUI() { GameEventSO gameEvent = (GameEventSO)target; if (GUILayout.Button("Raise event")) { gameEvent.Raise(); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); eventSO = (GameEventSO)target; if (GUILayout.Button("Raise event")) { eventSO.Raise(); } }