private void OnGmeEvent(GameEventManager.GameEvent obj) { if (obj.myScoredTile.MyTileType == myGoalType) { AddScoredObject(obj.myScoredTile.gameObject); } }
private void OnGameEvent(GameEventManager.GameEvent obj) { Tile temp = myGameObjects.Find(ob => ob == obj.myScoredTile); if (temp != null) { myGameObjects.Remove(temp); } }
private void OnGmeEvent(GameEventManager.GameEvent aEvent) { myScore += aEvent.myScore; Debug.Log("Score: " + myScore); }