public void BuildRoomType(GameEnums.RoomType argTypr) { PlaceDance_All(); PlaceSpawns_All(); PlaceGreetings_All(2); if (argTypr == GameEnums.RoomType.Kitchen) { BuildKichen(); } else if (argTypr == GameEnums.RoomType.Bedroom) { Build_BEdroom(); } else if (argTypr == GameEnums.RoomType.Livingroom) { Build_Livingroom(); } else if (argTypr == GameEnums.RoomType.Lab) { Build_Lab(); } }
void Build_Lab() { _roomtypeToBuild = GameEnums.RoomType.Lab; PlaceActionObj_andFillRow(Random.Range(0, Width), Height - 1, Lab2x1Action, Lab1x1, Lab2x1); }
void Build_Livingroom() { _roomtypeToBuild = GameEnums.RoomType.Livingroom; //allow couchspace PlaceActionObj_andFillRow(Random.Range(3, Width), Height - 1, Livingroom2x1Action, Livingroom1x1, Livingroom2x1); }
void Build_BEdroom() { _roomtypeToBuild = GameEnums.RoomType.Bedroom; PlaceActionObj_andFillRow(Random.Range(0, Width), Height - 1, Bedroom2x1Action, Bedroom1x1, Bedroom2x1); }
void BuildKichen() { _roomtypeToBuild = GameEnums.RoomType.Kitchen; PlaceActionObj_andFillRow(Random.Range(0, Width), Height - 1, Kitchen2x1Action, Kitchen1x1, Kitchen2x1); }