Example #1
0
    public void BuildRoomType(GameEnums.RoomType argTypr)
    {
        PlaceDance_All();
        PlaceSpawns_All();
        PlaceGreetings_All(2);

        if (argTypr == GameEnums.RoomType.Kitchen)
        {
            BuildKichen();
        }
        else
        if (argTypr == GameEnums.RoomType.Bedroom)
        {
            Build_BEdroom();
        }
        else
        if (argTypr == GameEnums.RoomType.Livingroom)
        {
            Build_Livingroom();
        }
        else
        if (argTypr == GameEnums.RoomType.Lab)
        {
            Build_Lab();
        }
    }
Example #2
0
 void Build_Lab()
 {
     _roomtypeToBuild = GameEnums.RoomType.Lab;
     PlaceActionObj_andFillRow(Random.Range(0, Width), Height - 1, Lab2x1Action, Lab1x1, Lab2x1);
 }
Example #3
0
 void Build_Livingroom()
 {
     _roomtypeToBuild = GameEnums.RoomType.Livingroom;
     //allow couchspace
     PlaceActionObj_andFillRow(Random.Range(3, Width), Height - 1, Livingroom2x1Action, Livingroom1x1, Livingroom2x1);
 }
Example #4
0
 void Build_BEdroom()
 {
     _roomtypeToBuild = GameEnums.RoomType.Bedroom;
     PlaceActionObj_andFillRow(Random.Range(0, Width), Height - 1, Bedroom2x1Action, Bedroom1x1, Bedroom2x1);
 }
Example #5
0
 void BuildKichen()
 {
     _roomtypeToBuild = GameEnums.RoomType.Kitchen;
     PlaceActionObj_andFillRow(Random.Range(0, Width), Height - 1, Kitchen2x1Action, Kitchen1x1, Kitchen2x1);
 }