Example #1
0
 public SpawnType(GameEnum.PrefabEnum prefabEnum, Vector3 transformVector)
 {
     PrefabType = prefabEnum;
     PosX       = transformVector.x;
     PosY       = transformVector.y;
     PosZ       = transformVector.z;
 }
Example #2
0
    private void addObjects(GameObject[] objList, GameEnum.PrefabEnum prefabEnum, ref LevelData level)
    {
        for (var i = 0; i < objList.Length; ++i)
        {
            //Only look for instances of prefabs
            if (PrefabAssetType.Model == PrefabUtility.GetPrefabAssetType(objList[i]))
            {
                var root = PrefabUtility.GetOutermostPrefabInstanceRoot(objList[i]);

                //Only add to list if its the root to make sure the same object is not added several times
                if (root == objList[i])
                {
                    Debug.Log("It's the Root");
                    level.AddNewPrefab(objList[i], prefabEnum);
                }
                else
                {
                    Debug.Log("It's not the root, so we dont add it to list");
                }
            }
            else
            {
                Debug.Log("NOT A PREFAB");
            }
        }
    }
Example #3
0
    public void AddNewPrefab(GameObject newObj, GameEnum.PrefabEnum prefabEnum)
    {
        Vector3 pos = newObj.transform.position;

        ObjectsToSpawn.Add(new SpawnType(prefabEnum, pos));
    }