public void InjectDependencies(GameEntityModelSubsystemFacade gameEntityModelSubsystemFacade, SpriteStorage spriteStorage, AnimatorControllerStorage animatorControllerStorage) { _gameEntityStorage = gameEntityModelSubsystemFacade.GameEntityStorage; _spriteStorage = spriteStorage; _animatorControllerStorage = animatorControllerStorage; _gameEntityStorage.GameEntityCreated += OnGameEntityCreated; }
public void InjectDependencies(GameEntityModelSubsystemFacade gameEntityModelSubsystemFacade, GameManagerSubsystemFacade gameManagerSubsystemFacade) { _gameEntityStorage = gameEntityModelSubsystemFacade.GameEntityStorage; _unityMethodListener = gameManagerSubsystemFacade.UnityMethodListener; _unityMethodListener._Start += StartTesting; }
public void InjectDependencies(GameEntityModelSubsystemFacade gameEntityModelSubsystemFacade, GameManagerSubsystemFacade gameManagerSubsystemFacade) { _test.InjectDependencies(gameEntityModelSubsystemFacade, gameManagerSubsystemFacade); }
public void InjectDependencies(GameEntityModelSubsystemFacade gameEntityModelSubsystemFacade) { _gameEntityViewStorage.InjectDependencies(gameEntityModelSubsystemFacade, _spriteStorage, _animatorControllerStorage); GameEntityView.InjectDependenciesStatic(_spriteStorage); AnimatedGameEntityView.InjectDependenciesStatic(_animatorControllerStorage); }