Example #1
0
        public int RawMaterialsPerDay;//This is kind of static for now. The idea later is that the player would need to refine materials to use them.

        public Planet()
        {
            Name        = "";
            HeaderText  = "";
            Description = "";

            Popularity = new GameEngine.GalacticComponents.PlanetPopularity();

            RawMaterialsPerDay = 0;

            RMRate = 0.1;

            GroundSpaces = new GameEngine.GalacticComponents.PlanetSpace();
            Orbit        = new GameEngine.GalacticComponents.PlanetOrbit();
            Owner        = new GameEngine.GalacticComponents.Owner();
        }
Example #2
0
        public Planet()
        {
            Name = "";
            HeaderText = "";
            Description = "";

            Popularity = new GameEngine.GalacticComponents.PlanetPopularity();

            RawMaterialsPerDay = 0;

            RMRate = 0.1;

            GroundSpaces = new GameEngine.GalacticComponents.PlanetSpace();
            Orbit = new GameEngine.GalacticComponents.PlanetOrbit();
            Owner = new GameEngine.GalacticComponents.Owner();
        }