void Start() { audio = GetComponent <AudioSource>(); clearSE = Resources.Load("se_maoudamashii_onepoint11") as AudioClip; gameOverSE = Resources.Load("se_maoudamashii_se_syber01") as AudioClip; // 制限時間を設定 time = timeLimit; // staticメンバの初期化 //infectedNum = 0; killedNum = 0; // 加速率の初期値設定 acceleratorRate = minAccelRate; score = 0.0f; isStartPandemic = false; actorNum = GameObject.FindGameObjectsWithTag("Actor").Length; pandemic = GameObject.Find("AIManger").GetComponent <AIManager>(); endUI = GameObject.Find("ScreenUI").GetComponent <GameEndUI>(); overFlag = GameObject.Find("Player").GetComponent <VirusAmount>(); clearPanelUI = GameObject.Find("ClearPanel").GetComponent <PanelSlider>(); overPanelUI = GameObject.Find("OverPanel").GetComponent <PanelSlider>(); // デバッグ処理 if (saveStr == null) { Debug.Log("saveStr is null"); Debug.Break(); } GameObject player = GameObject.Find("Player"); playerVirus = player.GetComponent <Virus>(); }
public override void Init() { if (IsInit) { return; } base.Init(); OnAfterDeserialize(); OnAfterDeserializeOne(); startUI = new StartUI(); mapSettingUI = new MapSettingUI(); mainUI = new MainUI(); gameEndUI = new GameEndUI(); UIPanelList.Add(startUI); UIPanelList.Add(mapSettingUI); UIPanelList.Add(mainUI); if (GameMapManager.Instance.PlayerCamp == CampEnum.Alliance) { PlayerCampLayer = 8; } else { PlayerCampLayer = 9; } IsInit = true; }