Example #1
0
        /// <summary>
        /// Cancels all ongoing games and informs the UI that we're disconnected. Sets the <see cref="LoggedIn"/> flag.
        /// This does not send any information to the server and should only be called in response to a connection issue
        /// or when the server logs us out.
        /// </summary>
        /// <param name="reason">The reason.</param>
        internal void LogoutAndDisconnect(string reason)
        {
            bool disconnectionIsNotRedundant = this.LoggedIn || this.LoggingIn;

            this.LoggedIn = false;
            if (disconnectionIsNotRedundant)
            {
                this.Events.RaiseDisconnection(reason);
            }
            foreach (var game in this.Data.Games.ToList())
            {
                GamePlayer whoDisconnected = game.Controller.Players.FirstOrDefault(pl => pl.Info.Name == this.Username);
                game.Controller.EndGame(GameEndInformation.CreateDisconnection(whoDisconnected, game.Controller.Players));
            }
            this.Data.UnjoinEverything();
        }
Example #2
0
        private void IgsConnector_Disconnected(object sender, System.EventArgs e)
        {
            var us = Players.FirstOrDefault(pl => pl.IsLocal);

            this.EndGame(GameEndInformation.CreateDisconnection(us, Players));
        }