Example #1
0
    public void Awake()
    {
        if (gameControl == null)
        {
            DontDestroyOnLoad(gameObject);
            gameControl = this;
        }
        else if (gameControl != this)
        {
            Destroy(gameObject);
        }

        ui           = GetComponent <UIController> ();
        dialog       = GetComponent <DialogController> ();
        gameEnd      = GetComponent <GameEndHandler> ();
        stage        = GetComponent <StageHandler> ();
        scene        = GetComponent <SceneHandler> ();
        enemySpawner = GetComponent <EnemySpawner> ();
        spriteLib    = GetComponent <SpriteLibrary> ();
        enemyLib     = GetComponent <EnemyLib> ();
        pause        = GetComponent <PauseController> ();
        stats        = GetComponent <PlayerStats> ();
        sound        = soundObject.GetComponent <SoundController> ();
        menu         = GetComponent <MenuController> ();

        menu.InitMenu();
        sound.InitSound();

        scene.CheckScene();
    }
Example #2
0
 void DisplayEndScreen(int win)
 {
     if (win == 0)
     {
         Debug.Log("<color=magenta>Both sides lost. It's a draw!</color>");
         endHandler = Object.Instantiate(battleManager.gameDrawCardPrefab, battleManager.transform);
         endHandler.onButtonClicked += OnReplay;
     }
     else if (win == 1)
     {
         Debug.Log("<color=magenta>Human player won the battle!</color>");
         endHandler = Object.Instantiate(battleManager.gameWonCardPrefab, battleManager.transform);
         endHandler.onButtonClicked += OnReplay;
         battleManager.nPCDisplay.SetReaction(npcData.battleLoseQuotes[Random.Range(0, npcData.battleLoseQuotes.Length)], npcData.enemyAngry);
     }
     else if (win == 2)
     {
         Debug.Log("<color=magenta>Computer player won the battle!</color>");
         endHandler = Object.Instantiate(battleManager.gameLostCardPrefab, battleManager.transform);
         endHandler.onButtonClicked += OnReplay;
         battleManager.nPCDisplay.SetReaction(npcData.battleWinQuotes[Random.Range(0, npcData.battleWinQuotes.Length)], npcData.enemyAngry);
     }
     else
     {
         // this is an error case and should never occur
         Debug.Log("<color=red>Game Error: No winner could be determined!</color>");
     }
 }