Example #1
0
    private void GameEnd(bool win)
    {
        StopCoroutine("Timer");
        GameEndData gameEndData = new GameEndData();

        gameEndData.win        = win;
        gameEndData.finalScore = _receivedEnergy;
        gameEndData.needScore  = _needEnergyToCompleteLevel;
        gameEndData.playerDie  = false;

        if (win)
        {
            SaveSystem.SaveLevelStatucByID(GameEconomy.curentLevel.levelSaveLoadID, true);
        }
        else
        {
            //SaveSystem.SaveLevelStatucByID(GameEconomy.curentLevel.levelSaveLoadID, false);
        }

        GameEconomy.AddPlayerMoney(_receivedEnergy);
        if (GameEconomy.curentItem && GameEconomy.curentItem.itemName != "Empty")
        {
            GameEconomy.curentItem.bought = false;
        }

        SetPauseEnabled();
        GameEconomy.SaveEconomy();
        GameEnded(gameEndData);
    }
Example #2
0
 public void GiveMoney()
 {
     GameEconomy.AddPlayerMoney(9999);
     playerMoneyText.text = GameEconomy.GetPlayerMoney().ToString();
 }