public void SaveDataAsset() { SyncCurrenItemAsset(); if (itemAsset != null) { itemAsset.destroy_effect_code = UIUtil.GetInputValue(inputSpriteEffect); itemAsset.code = UIUtil.GetInputValue(inputSprite); float rotationSpeed = -float.Parse(UIUtil.GetInputValue(inputRotationSpeed)); Vector3 vectorSpeed = Vector3.zero; if (GameDraggableEditor.GetCanvasType() == GameDraggableCanvasType.CANVAS_2D) { vectorSpeed = Vector3.zero.WithZ(rotationSpeed); } else { vectorSpeed = Vector3.zero.WithY(rotationSpeed); } itemAsset.speed_rotation.FromVector3(vectorSpeed); itemAsset.destructable = UIUtil.GetCheckboxValue(checkboxEditAssetDestructable); itemAsset.kinematic = UIUtil.GetCheckboxValue(checkboxEditAssetKinematic); itemAsset.reactive = UIUtil.GetCheckboxValue(checkboxEditAssetReactive); itemAsset.gravity = UIUtil.GetCheckboxValue(checkboxEditAssetGravity); } }
public void SyncCurrenItemAsset() { if (GameDraggableEditor.Instance != null) { itemAsset = GameDraggableEditor.GetCurrentLevelItemAsset(); } }
public void UpdateRotation(float val, bool deferSlider, bool deferInput) { if (itemAsset != null) { val = Mathf.Clamp(val, MIN_ROTATION_SPEED, MAX_ROTATION_SPEED); float sliderVal = NormalizeRotationSlider(val); if (!deferInput) { UIUtil.SetInputValue(inputRotationSpeed, val.ToString()); } if (!deferSlider) { UIUtil.SetSliderValue(sliderRotationSpeed, sliderVal); } Vector3 posFrom = Vector3.zero; if (GameDraggableEditor.GetCanvasType() == GameDraggableCanvasType.CANVAS_2D) { posFrom = posFrom.WithZ(-val); } else { posFrom = posFrom.WithY(-val); } itemAsset.speed_rotation.FromVector3(posFrom); } }
public void LoadSprite(string spriteCode) { if (gameLevelItemObject != null) { RemoveGameLevelItems(); GameObject go = GameDraggableEditor.LoadSprite( gameLevelItemObject, spriteCode, Vector3.one); //LogUtil.Log("LoadSprite:exists:" + go != null); if (go != null) { //LogUtil.Log("LoadSprite:" + go.name); GameLevelSprite gameLevelSprite = go.GetComponent <GameLevelSprite>(); if (gameLevelSprite != null) { gameLevelSprite.gameDraggableLevelItem = this; //LogUtil.Log("LoadSprite:gameLevelSprite:" + gameLevelSprite.name); } //go.transform.parent.transform.parent.transform.parent.transform.parent.position = Vector3.zero; //go.transform.parent.transform.parent.transform.parent.transform.parent.localPosition = Vector3.zero; } } }
/* * IEnumerator LoadDataCo() { * * yield return new WaitForSeconds(.1f); * * if (listGridRoot != null) { * foreach (Transform item in listGridRoot.transform) { * Destroy(item.gameObject); * } * * List<AppContentAsset> assets = AppContentAssets.Instance.GetAll(); * * LogUtil.Log("Load AppContentAsset: assets.Count: " + assets.Count); * * int i = 0; * * int totalPoints = 0; * * foreach(AppContentAsset asset in assets) { * * GameObject item = NGUITools.AddChild(listGridRoot, listItemPrefab); * item.name = "AssetItem" + i; * item.transform.FindChild("LabelName").GetComponent<UILabel>().text = asset.display_name; * //item.transform.FindChild("LabelDescription").GetComponent<UILabel>().text = achievement.description; * * GameObject gameLevelItemObject = item.transform.FindChild("GameLevelItemObject").gameObject; * * // clear current items * * foreach(Transform t in gameLevelItemObject.transform) { * Destroy(t.gameObject); * } * * GameObject go = GameShooterController.Instance.LoadSpriteUI( * gameLevelItemObject, asset.code, Vector3.one); * gameLevelItemObject.ChangeLayersRecursively("UILayer"); * * float maxSize = 3; * * if(go != null) { * PackedSprite sprite = go.GetComponent<PackedSprite>(); * if(sprite != null) { * * float adjust = 1; * * if(sprite.height > sprite.width) { * if(sprite.height > maxSize) { * adjust = maxSize/sprite.height; * } * } * else { * if(sprite.width > maxSize) { * adjust = maxSize/sprite.width; * } * } * * go.transform.localScale = go.transform.localScale.WithX(adjust).WithY(adjust).WithZ(adjust); * } * } * * item.transform.FindChild("ButtonGameLevelItemObject").GetComponent<UIButton>().name * = "ButtonGameLevelItemObject$" + asset.code; ///levels[y].name; * * i++; * } * * yield return new WaitForEndOfFrame(); * listGridRoot.GetComponent<UIGrid>().Reposition(); * yield return new WaitForEndOfFrame(); * * } * } */ void OnInputClickEventHandler(string inputName, int cam) { LogUtil.Log("OnInputClickEventHandler: inputName:" + inputName); if (inputName == inputSprite.name) { actionState = UIPanelEditAssetActionState.SELECT_ITEM; GameDraggableEditor.ShowUIPanelDialogItems(); } else if (inputName == inputSpriteEffect.name) { actionState = UIPanelEditAssetActionState.SELECT_EFFECT; GameDraggableEditor.ShowUIPanelDialogItems(); } }
public void UpdateSprite(string assetCode) { if (itemAsset != null) { itemAsset.code = assetCode; UIUtil.SetInputValue(inputSprite, itemAsset.code); UIUtil.SetLabelValue(labelAssetEdit, itemAsset.code); UIUtil.SetLabelValue(labelGameEditAssetSprite, GetItemAssetDisplayName(itemAsset.code)); GameDraggableLevelItem levelItem = GameDraggableEditor.GetCurrentDraggableLevelItem(); if (levelItem != null) { levelItem.LoadSprite(itemAsset.code); } } }
void OnButtonClickEventHandler(string buttonName) { if (itemAsset != null) { if (buttonName == buttonGameEditAssetSave.name) { SaveDataAsset(); ////GameDraggableEditor.ResetAssetPanelRemoveDeselect(); actionState = UIPanelEditAssetActionState.NONE; } else if (buttonName == buttonGameEditAssetDelete.name) { GameDraggableLevelItem levelItem = GameDraggableEditor.GetCurrentDraggableLevelItem(); if (levelItem != null) { levelItem.DestroyMeAnimated(); } ////GameDraggableEditor.ResetAssetPanelRemoveDeselect(); actionState = UIPanelEditAssetActionState.NONE; } else if (buttonName == buttonGameEditAssetDeselect.name) { ////GameDraggableEditor.ResetAssetPanelRemoveDeselect(); actionState = UIPanelEditAssetActionState.NONE; } else if (buttonName == buttonGameEditAssetSprite.name) { actionState = UIPanelEditAssetActionState.SELECT_ITEM; GameDraggableEditor.ShowUIPanelDialogItems(); } else if (buttonName == buttonGameEditAssetSpriteEffect.name) { actionState = UIPanelEditAssetActionState.SELECT_EFFECT; GameDraggableEditor.ShowUIPanelDialogItems(); } else if (buttonName == buttonGameEditAssetRotationReset.name) { UpdateRotation(0f, false, false); } } }
public void LoadSpriteEffect(string spriteEffectCode) { if (gameLevelItemAsset != null) { GameObject go = GameDraggableEditor.LoadSpriteEffect( gameLevelItemObject, gameLevelItemAsset.destroy_effect_code, Vector3.one.WithX(3).WithY(3).WithZ(3) * .1f); if (go != null) { //PackedSprite sprite = go.GetComponent<PackedSprite>(); //if(sprite != null) { // sprite.PlayAnim(0); //} go.transform.parent = gameLevelItemObject.transform; } } }
IEnumerator LoadDataCo() { yield return(new WaitForSeconds(.1f)); if (listGridRoot != null) { foreach (Transform item in listGridRoot.transform) { Destroy(item.gameObject); } List <AppContentAsset> assets = AppContentAssets.Instance.GetAll(); LogUtil.Log("Load AppContentAsset: assets.Count: " + assets.Count); int i = 0; //int totalPoints = 0; foreach (AppContentAsset asset in assets) { if (filterType != UIPanelDialogEditItemsFilter.all) { if (asset.key != filterType) { continue; } } GameObject item = NGUITools.AddChild(listGridRoot, listItemPrefab); item.name = "AssetItem" + i; item.transform.FindChild("LabelName").GetComponent <UILabel>().text = asset.display_name; //item.transform.FindChild("LabelDescription").GetComponent<UILabel>().text = achievement.description; GameObject gameLevelItemObject = item.transform.FindChild("GameLevelItemObject").gameObject; // clear current items foreach (Transform t in gameLevelItemObject.transform) { Destroy(t.gameObject); } //LogUtil.Log("Load AppContentAsset: gameLevelItemObject.transform: " + gameLevelItemObject.transform.childCount); if (GameDraggableEditor.Instance == null) { yield break; } // //LogUtil.Log("Load AppContentAsset: GameDraggableEditor: " + true); string assetCode = asset.code; if (assetCode.Contains("portal-")) { assetCode = assetCode + "-sm"; } GameObject go = GameDraggableEditor.LoadSpriteUI( gameLevelItemObject, assetCode, Vector3.one); gameLevelItemObject.ChangeLayersRecursively("UIEditor"); //LogUtil.Log("Load AppContentAsset: go: " + go); float maxSize = .8f; if (go != null) { PackedSprite sprite = go.GetComponent <PackedSprite>(); if (sprite != null) { float adjust = 1; if (sprite.height > sprite.width) { if (sprite.height > maxSize) { adjust = maxSize / sprite.height; } } else { if (sprite.width > maxSize) { adjust = maxSize / sprite.width; } } go.transform.localScale = go.transform.localScale.WithX(adjust).WithY(adjust).WithZ(adjust); } else { float adjust = 1; Collider col = go.GetComponent <Collider>(); if (col != null) { Bounds bounds = col.bounds; if (bounds.size.x > bounds.size.y) { if (bounds.size.y > maxSize) { adjust = maxSize / bounds.size.x; } } else { if (bounds.size.x > maxSize) { adjust = maxSize / bounds.size.y; } } } adjust = adjust / 2; go.transform.localScale = go.transform.localScale.WithX(adjust).WithY(adjust).WithZ(adjust); } } item.transform.FindChild("ButtonGameLevelItemObject").GetComponent <UIButton>().name = "ButtonGameLevelItemObject$" + asset.code; ///levels[y].name; if (filterType == UIPanelDialogEditItemsFilter.all) { } i++; } yield return(new WaitForEndOfFrame()); listGridRoot.GetComponent <UIGrid>().Reposition(); yield return(new WaitForEndOfFrame()); } }