Example #1
0
        static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* __ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new GameDll.SkillParam_EP();

            return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);
        }
        static StackObject *DestroyClass_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            GameDll.SkillParam_EP instance_of_this_method = (GameDll.SkillParam_EP) typeof(GameDll.SkillParam_EP).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.DestroyClass();

            return(__ret);
        }
Example #3
0
        static void set_m_z_4(ref object o, object v)
        {
GameDll.SkillParam_EP _o = (GameDll.SkillParam_EP)o;
    _o.m_z = (System.Int32)v;
        }
Example #4
0
        static void set_m_SkillId_2(ref object o, object v)
        {
GameDll.SkillParam_EP _o = (GameDll.SkillParam_EP)o;
    _o.m_SkillId = (System.UInt32)v;
        }
Example #5
0
        static void set_m_TargetId_1(ref object o, object v)
        {
GameDll.SkillParam_EP _o = (GameDll.SkillParam_EP)o;
    _o.m_TargetId = (System.Int32)v;
        }