static StackObject* Ctor_0(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new GameDll.SkillParam_EP(); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); }
static StackObject *DestroyClass_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); GameDll.SkillParam_EP instance_of_this_method = (GameDll.SkillParam_EP) typeof(GameDll.SkillParam_EP).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.DestroyClass(); return(__ret); }
static void set_m_z_4(ref object o, object v) { GameDll.SkillParam_EP _o = (GameDll.SkillParam_EP)o; _o.m_z = (System.Int32)v; }
static void set_m_SkillId_2(ref object o, object v) { GameDll.SkillParam_EP _o = (GameDll.SkillParam_EP)o; _o.m_SkillId = (System.UInt32)v; }
static void set_m_TargetId_1(ref object o, object v) { GameDll.SkillParam_EP _o = (GameDll.SkillParam_EP)o; _o.m_TargetId = (System.Int32)v; }