public void ItUpdatesTheActiveFlag() { var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { Active = true }; autoMocker.ClassUnderTest.UpdateGameDefinition(gameDefinitionUpdateRequest, currentUser); autoMocker.Get <IDataContext>().AssertWasCalled(dataContext => dataContext.Save( Arg <GameDefinition> .Matches(gameDefinition => gameDefinition.Active == gameDefinitionUpdateRequest.Active), Arg <ApplicationUser> .Is.Same(currentUser))); }
public void ItUpdatesTheGameDefinitionDescription() { var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { Description = "some description" }; autoMocker.ClassUnderTest.UpdateGameDefinition(gameDefinitionUpdateRequest, currentUser); autoMocker.Get <IDataContext>().AssertWasCalled(dataContext => dataContext.Save( Arg <GameDefinition> .Matches(gameDefinition => gameDefinition.Description == gameDefinitionUpdateRequest.Description), Arg <ApplicationUser> .Is.Same(currentUser))); }
public void ItDoesNotUpdateTheBoardGameGeekGameDefinitionIdIfTheGameIsNotValid() { var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { BoardGameGeekGameDefinitionId = 200 }; autoMocker.Get <IBoardGameGeekGameDefinitionCreator>().Expect( mock => mock.CreateBoardGameGeekGameDefinition(gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId.Value)) .Return(null); autoMocker.ClassUnderTest.UpdateGameDefinition(gameDefinitionUpdateRequest, currentUser); autoMocker.Get <IDataContext>().AssertWasNotCalled(dataContext => dataContext.Save( Arg <GameDefinition> .Matches(gameDefinition => gameDefinition.BoardGameGeekGameDefinitionId == gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId), Arg <ApplicationUser> .Is.Same(currentUser))); }
public void ItCreatesANewBoardGameGeekGameDefinitionAndLinksToItIfItWasSuccessfullyCreated() { var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { BoardGameGeekGameDefinitionId = 200 }; autoMocker.Get <IBoardGameGeekGameDefinitionCreator>().Expect( mock => mock.CreateBoardGameGeekGameDefinition(gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId.Value, currentUser)) .Return(gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId); autoMocker.ClassUnderTest.UpdateGameDefinition(gameDefinitionUpdateRequest, currentUser); autoMocker.Get <IDataContext>().AssertWasCalled(dataContext => dataContext.Save( Arg <GameDefinition> .Matches(gameDefinition => gameDefinition.BoardGameGeekGameDefinitionId == gameDefinitionUpdateRequest.BoardGameGeekGameDefinitionId), Arg <ApplicationUser> .Is.Same(currentUser))); }
public HttpResponseMessage UpdateGameDefinition(UpdateGameDefinitionMessage updateGameDefinitionMessage, int gameDefinitionId, int gamingGroupId) { if (updateGameDefinitionMessage == null) { return Request.CreateErrorResponse(HttpStatusCode.BadRequest, "You must pass at least one valid parameter."); } var gameDefinitionUpdateRequest = new GameDefinitionUpdateRequest { Active = updateGameDefinitionMessage.Active, Name = updateGameDefinitionMessage.GameDefinitionName, BoardGameGeekGameDefinitionId = updateGameDefinitionMessage.BoardGameGeekGameDefinitionId, GameDefinitionId = gameDefinitionId }; _gameDefinitionSaver.UpdateGameDefinition(gameDefinitionUpdateRequest, CurrentUser); return Request.CreateResponse(HttpStatusCode.NoContent); }