Example #1
0
 private void ResetSkinList()
 {
     this.m_skinList.Clear();
     Dictionary <long, object> .Enumerator enumerator = GameDataMgr.heroSkinDatabin.GetEnumerator();
     while (enumerator.MoveNext())
     {
         KeyValuePair <long, object> current = enumerator.get_Current();
         ResHeroSkin resHeroSkin             = current.get_Value() as ResHeroSkin;
         if (resHeroSkin != null && resHeroSkin.dwSkinID != 0u && GameDataMgr.IsSkinAvailableAtShop(resHeroSkin.dwID))
         {
             ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(resHeroSkin.dwHeroID);
             if (dataByKey != null && GameDataMgr.IsHeroAvailable(dataByKey.dwCfgID))
             {
                 CMallItem cMallItem = new CMallItem(resHeroSkin.dwHeroID, resHeroSkin.dwSkinID, CMallItem.IconType.Normal);
                 if (this.m_heroJobType == enHeroJobType.All || dataByKey.bMainJob == (byte)this.m_heroJobType || dataByKey.bMinorJob == (byte)this.m_heroJobType)
                 {
                     if (this.m_notOwnFlag)
                     {
                         if (!cMallItem.Owned(false))
                         {
                             this.m_skinList.Add(resHeroSkin);
                         }
                     }
                     else
                     {
                         this.m_skinList.Add(resHeroSkin);
                     }
                 }
             }
         }
     }
 }
Example #2
0
        public static bool IsCanBuy(uint heroId, uint skinId)
        {
            ResHeroSkin heroSkin = GetHeroSkin(heroId, skinId);

            if (heroSkin == null)
            {
                return(false);
            }
            if (!GameDataMgr.IsSkinAvailableAtShop(heroSkin.dwID))
            {
                return(false);
            }
            ResSkinPromotion skinPromotion    = new ResSkinPromotion();
            stPayInfoSet     payInfoSetOfGood = new stPayInfoSet();

            skinPromotion = GetSkinPromotion(heroSkin.dwID);
            if (skinPromotion != null)
            {
                payInfoSetOfGood = CMallSystem.GetPayInfoSetOfGood(false, 0, skinPromotion.bIsBuyCoupons > 0, skinPromotion.dwBuyCoupons, skinPromotion.bIsBuyDiamond > 0, skinPromotion.dwBuyDiamond, 0x2710);
            }
            else
            {
                payInfoSetOfGood = CMallSystem.GetPayInfoSetOfGood(heroSkin);
            }
            return(payInfoSetOfGood.m_payInfoCount > 0);
        }
Example #3
0
        public static bool IsCanBuy(uint heroId, uint skinId)
        {
            ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin(heroId, skinId);

            if (heroSkin == null)
            {
                return(false);
            }
            if (!GameDataMgr.IsSkinAvailableAtShop(heroSkin.dwID))
            {
                return(false);
            }
            ResSkinPromotion resSkinPromotion = new ResSkinPromotion();
            stPayInfoSet     stPayInfoSet     = default(stPayInfoSet);

            resSkinPromotion = CSkinInfo.GetSkinPromotion(heroSkin.dwID);
            if (resSkinPromotion != null)
            {
                stPayInfoSet = CMallSystem.GetPayInfoSetOfGood(false, 0u, resSkinPromotion.bIsBuyCoupons > 0, resSkinPromotion.dwBuyCoupons, resSkinPromotion.bIsBuyDiamond > 0, resSkinPromotion.dwBuyDiamond, 10000u);
            }
            else
            {
                stPayInfoSet = CMallSystem.GetPayInfoSetOfGood(heroSkin);
            }
            return(stPayInfoSet.m_payInfoCount > 0);
        }
Example #4
0
 private void ResetSkinList()
 {
     this.m_skinList.Clear();
     Dictionary <long, object> .Enumerator enumerator = GameDataMgr.heroSkinDatabin.GetEnumerator();
     while (enumerator.MoveNext())
     {
         KeyValuePair <long, object> current = enumerator.Current;
         ResHeroSkin item = current.Value as ResHeroSkin;
         if (((item != null) && (item.dwSkinID != 0)) && GameDataMgr.IsSkinAvailableAtShop(item.dwID))
         {
             ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(item.dwHeroID);
             if (((dataByKey != null) && GameDataMgr.IsHeroAvailable(dataByKey.dwCfgID)) && (((this.m_heroJobType == enHeroJobType.All) || (dataByKey.bMainJob == ((byte)this.m_heroJobType))) || (dataByKey.bMinorJob == ((byte)this.m_heroJobType))))
             {
                 this.m_skinList.Add(item);
             }
         }
     }
 }