Example #1
0
        protected override void OnOpen(IUIData uiData = null)
        {
            Button.onClick.AddListener(() => {
                FadeClose();
                UIKit.OpenPanel <UISelectStage>();
            });
            ButtonClr.onClick.AddListener(() => {
                GameDataManager.Clear();
            });
            ButtonSetting.onClick.AddListener(() => {
                FadeClose();
                UIKit.OpenPanel <UISettings>();
            });
            ButtonSTAFF.onClick.AddListener(() => {
                FadeClose();
                UIKit.OpenPanel <UISTAFF>();
            });
            ButtonQuit.onClick.AddListener(() => {
#if UNITY_EDITOR
                UnityEditor.EditorApplication.isPlaying = false;
#else
                Application.Quit();
#endif
            });
        }