public void ReloadData() { Rundown.m_dataIsSetup = false; Rundown.gameObject.SetActive(false); CleanIconsOfTier(Rundown.m_expIconsTier1); CleanIconsOfTier(Rundown.m_expIconsTier2); CleanIconsOfTier(Rundown.m_expIconsTier3); CleanIconsOfTier(Rundown.m_expIconsTier4); CleanIconsOfTier(Rundown.m_expIconsTier5); GameDataInit.ReInitialize(); Rundown.gameObject.SetActive(true); Log.Message("Reloaded!"); }
public void OnHotReload(int id) { GameDataInit.ReInitialize(); // refresh game data Log.Verbose("Reinitialized GameData"); }