Example #1
0
    public void SetData()
    {
        for (int i = 0; i < 4; i++)
        {
            PlayerList[i].SetActive(false);
        }

        for (int i = 0; i < PartGameOverControl.instance.SettleInfoList.Count; i++)
        {
            PartGameOverControl.instance.SettleInfoList[i].LeftCardList = CardTools.CardValueSort(PartGameOverControl.instance.SettleInfoList[i].LeftCardList);
            PlayerList[i].SetActive(true);
            PlayerList[i].transform.GetComponent <UILabel>().text = GameDataFunc.GetPlayerInfo((byte)PartGameOverControl.instance.SettleInfoList[i].Pos).name.ToString();
            PosAndCardList[PartGameOverControl.instance.SettleInfoList[i].Pos] = new List <GameObject>();
            int count = PosAndCardList[PartGameOverControl.instance.SettleInfoList[i].Pos].Count;
            for (int j = 0; j < count; j++)
            {
                Destroy(PosAndCardList[PartGameOverControl.instance.SettleInfoList[i].Pos][j]);
            }
            PosAndCardList[PartGameOverControl.instance.SettleInfoList[i].Pos] = new List <GameObject>();
            for (int j = 0; j < PartGameOverControl.instance.SettleInfoList[i].LeftCardList.Count; j++)
            {
                GameObject g = GameObject.Instantiate(CardObj, PlayerList[i].transform.Find("CardPoint"));
                g.transform.localScale    = new Vector3(0.6f, 0.6f, 0.4f);
                g.transform.localPosition = new Vector3(j * 25, 0, 0);
                g.SetActive(true);
                g.transform.GetComponent <Card>().SetValue(PartGameOverControl.instance.SettleInfoList[i].LeftCardList[j]);
                PosAndCardList[PartGameOverControl.instance.SettleInfoList[i].Pos].Add(g);
            }
        }
    }
Example #2
0
    // Use this for initialization
    void OnEnable()
    {
        PlayerInfo info = GameDataFunc.GetPlayerInfo(Player.Instance.guid);

        for (int i = 0; i < CardList.Count; i++)
        {
            CardList[i].transform.localPosition = new Vector3(0, -820, 0);
            CardList[i].transform.localRotation = Quaternion.EulerAngles(0, 0, 0);
        }
        for (int i = 0; i < info.localCardList.Count; i++)
        {
            CardList[i].spriteName = info.localCardList[i].ToString();
        }
        MoveUpAnim();
        StartCoroutine(RotateAnim());
        //  RotateAnim();
    }
 public void Init()
 {
     if (GameData.GlobleRoomType != FrameworkForCSharp.Utils.RoomType.NN)//麻将 四人局及以下
     {
         ItemArray[0].transform.parent.gameObject.SetActive(true);
         ItemArrayTwo[0].transform.parent.gameObject.SetActive(false);
         for (int i = 0; i < GameData.m_PlayerInfoList.Count; i++)
         {
             PlayerInfo info = GameData.m_PlayerInfoList[i];
             GameObject obj  = ItemArray[info.pos - 1];
             obj.SetActive(true);
             obj.transform.Find("name").GetComponent <UILabel>().text = info.name;
             obj.transform.Find("state").gameObject.SetActive(IsAgreeList(info.pos));
             DownloadImage.Instance.Download(obj.transform.Find("headImage").GetComponent <UITexture>(), info.headID);
         }
         if (IsAgreeList(GameDataFunc.GetPlayerInfo(Player.Instance.guid).pos))
         {
             HideBtn();
         }
     }
     else
     {
         for (int i = 0; i < ItemArrayTwo.Length; i++)
         {
             ItemArrayTwo[i].gameObject.SetActive(false);
         }
         ItemArray[0].transform.parent.gameObject.SetActive(false);
         ItemArrayTwo[0].transform.parent.gameObject.SetActive(true);
         for (int i = 0; i < GameData.m_PlayerInfoList.Count; i++)
         {
             PlayerInfo info = GameData.m_PlayerInfoList[i];
             GameObject obj  = ItemArrayTwo[info.pos - 1];
             obj.SetActive(true);
             obj.transform.Find("name").GetComponent <UILabel>().text = info.name;
             obj.transform.Find("state").gameObject.SetActive(IsAgreeList(info.pos));
             DownloadImage.Instance.Download(obj.transform.Find("headImage").GetComponent <UITexture>(), info.headID);
         }
         if (IsAgreeList(GameDataFunc.GetPlayerInfo(Player.Instance.guid).pos))
         {
             HideBtn();
         }
     }
 }
Example #4
0
    /// <summary>
    ///     设置值
    /// </summary>
    public void SetInfo()
    {
        for (var i = 0; i < PartGameOverControl.instance.SettleInfoList.Count; i++)
        {
            ItemList[i].SetActive(true);

            if (PartGameOverControl.instance.SettleInfoList[i].ChangeScore > 0)
            {
                ItemList[i].transform.Find("LabScore").GetComponent <UILabel>().text =
                    "+" + PartGameOverControl.instance.SettleInfoList[i].ChangeScore;
            }
            else
            {
                ItemList[i].transform.Find("LabScore").GetComponent <UILabel>().text = PartGameOverControl
                                                                                       .instance.SettleInfoList[i].ChangeScore.ToString();
            }

            ItemList[i].transform.Find("Name").GetComponent <UILabel>().text = GameDataFunc
                                                                               .GetPlayerInfo((byte)PartGameOverControl.instance.SettleInfoList[i].Pos).name;

            DownloadImage.Instance.Download(ItemList[i].transform.Find("HeadSprite").GetComponent <UITexture>(),
                                            GameDataFunc.GetPlayerInfo((byte)PartGameOverControl.instance.SettleInfoList[i].Pos).headID);
        }
    }
Example #5
0
    // int[] baseScoreArray = new int[] { 1, 1, 3, 5, 10 };
    //   string[] baseString = new string[] {"缺门", "缺一", "缺三", "缺五", "缺十", };

    // Use this for initialization
    void Start()
    {
        if (GameData.m_TableInfo.IsPiPei)
        {
            QuiteBtn.gameObject.SetActive(true);
            ChangeTable.gameObject.SetActive(true);
            btnShare.SetActive(false);
        }
        else
        {
            QuiteBtn.gameObject.SetActive(false);
            ChangeTable.gameObject.SetActive(false);
            btnShare.SetActive(true);
        }
        UIEventListener.Get(QuiteBtn.gameObject).onClick    = OnClick;
        UIEventListener.Get(btnShare).onClick               = OnClick;
        UIEventListener.Get(btnRight).onClick               = OnClick;
        UIEventListener.Get(ChangeTable.gameObject).onClick = OnClick;
        // GameDataFunc.GetPlayerInfo
        //ImgType.spriteName = GameDataFunc.GetPlayerInfo(Player.Instance.guid).changeScore >= 0? "UI_GameResult_icon_win" : "UI_GameResult_icon_lose";
        if (GameData.m_RoundOverInfo.isHuPai)//有人胡牌
        {
            ImgType.spriteName = GameDataFunc.GetPlayerInfo(Player.Instance.guid).huType != HuType.None ? "UI_GameResult_icon_win" : "UI_GameResult_icon_lose";
        }
        else//流局
        {
            ImgType.spriteName = "UI_GameResult_icon_draw";
        }

        if (GameDataFunc.GetPlayerInfo(Player.Instance.guid).huType != HuType.None)//胡牌了
        {
            SoundManager.Instance.PlaySound(UIPaths.GAMEWIN);
        }
        else
        {
            SoundManager.Instance.PlaySound(UIPaths.GAMELOSE);
        }
        if (GameData.m_IsNormalOver)
        {
            btnRight.GetComponent <UISprite>().spriteName = "UI_GameResult_btn_RoomResult";
        }

        for (int i = 0; i < GameData.m_PlayerInfoList.Count; i++)
        {
            PlayerInfo info = GameData.m_PlayerInfoList[i];
            GameObject obj  = ItemArray[info.pos - 1];
            obj.SetActive(true);
            obj.transform.Find("name").GetComponent <UILabel>().text = info.name;
            if (!GameData.m_TableInfo.IsPiPei)
            {
                obj.transform.Find("score").GetComponent <UILabel>().text = info.changeScore.ToString();
            }
            else
            {
                obj.transform.Find("score").GetComponent <UILabel>().text = info.changeScore.ToString();
                // obj.transform.Find("score").GetComponent<UILabel>().text = (info.changeScore * JinBiDataControl.Instance.TaoSHangRate).ToString();
            }


            DownloadImage.Instance.Download(obj.transform.Find("headImage").GetComponent <UITexture>(), info.headID);


            obj.transform.Find("ZhuangSprite").gameObject.SetActive(false);
            if (info.pos == GameData.m_TableInfo.ZhuangPos)
            {
                obj.transform.Find("ZhuangSprite").gameObject.SetActive(true);
            }

            if (GameData.GlobleRoomType == RoomType.WDH)
            {
                #region  wdh
                if (info.huType != HuType.None)
                {
                    obj.transform.Find("rightTxt").GetComponent <UILabel>().text = "";
                    obj.transform.Find("leftTxt").GetComponent <UILabel>().text  = "";
                    //        None = 0,
                    //QiDui = 1,
                    //Bao_GangKai = 2,
                    //QiXing = 3,
                    //Bao_QiXing = 4,
                    //PengPengHu = 5,
                    //Bao_PengPengHu = 6

                    if (info.prizeType == PrizeType.TianHu)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X2\n";// "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "天胡\n";
                    }
                    if (info.prizeType == PrizeType.Bao_TianHu)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X1\n";// "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "天胡当宝\n";
                    }
                    if (info.prizeType == PrizeType.QiDui)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X4\n";// "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "七对\n";
                    }
                    else if (info.prizeType == PrizeType.PengPengHu)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X2\n";// "碰碰胡不当宝\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "碰碰胡不当宝\n";
                    }
                    else if (info.prizeType == PrizeType.Bao_PengPengHu)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X1\n";// "碰碰胡不当宝\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "碰碰胡当宝\n";
                    }
                    else if (info.prizeType == PrizeType.QiXing)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X2\n";// "七星\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "七星不当宝\n";
                    }
                    else if (info.prizeType == PrizeType.Bao_QiXing)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X1\n";// "七星\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "七星当宝\n";
                    }
                    if (info.prizeType == PrizeType.DanDiao)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X4\n";// "七星\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "单吊不当宝\n";
                    }
                    if (info.prizeType == PrizeType.Bao_DanDiao)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X2\n";// "七星\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "单吊当宝\n";
                    }

                    if (info.prizeType == PrizeType.Bao_GangKai)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X1\n";// "七星\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "杠开当宝\n";
                    }
                    if (info.GangKaiCount > 0 && info.prizeType != PrizeType.Bao_GangKai)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X2\n";// "杠开不当宝\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "杠开不当宝\n";
                    }
                    if (info.GangKaiCount > 1)
                    {
                        switch (info.GangKaiCount)
                        {
                        case 1:
                            obj.transform.Find("rightTxt").Find("LiangxuGang").GetComponent <UILabel>().text = "X1";
                            break;

                        case 2:
                            obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X2\n";   // "连续杠开\n";
                            obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "连续杠开\n";
                            break;

                        case 3:
                            obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X4\n";   // "连续杠开\n";
                            obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "连续杠开\n";
                            break;

                        case 4:
                            obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "X4\n";   // "连续杠开\n";
                            obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "连续杠开\n";
                            break;
                        }
                    }


                    if (GameData.m_TableInfo.IsJIangMa)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += info.TaoShangScore.ToString() + "\n";// "奖码\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "奖码\n";
                    }
                }
                else if (info.huType == HuType.None)
                {
                    obj.transform.Find("rightTxt").GetComponent <UILabel>().text = "";
                    obj.transform.Find("leftTxt").GetComponent <UILabel>().text  = "";
                }

                #endregion
            }
            else if (GameData.GlobleRoomType == RoomType.ZB)
            {
                #region zb
                obj.transform.Find("rightTxt").GetComponent <UILabel>().text = "";
                obj.transform.Find("leftTxt").GetComponent <UILabel>().text  = "";
                if (info.huType != HuType.None)
                {
                    switch (info.huType)
                    {
                    case HuType.QiDuiHu:
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "3分\n";   // "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "七对\n";
                        break;

                    case HuType.ShiSiBuDa:
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "3分\n";   // "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "十四不搭\n";
                        break;

                    case HuType.YaoJiuPai:
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "3分\n";   // "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "幺九牌\n";
                        break;

                    case HuType.Normal:
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "2分\n";   // "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "普通胡\n";
                        break;
                    }

                    if (!GameData.m_RoundOverInfo.IsUseMagicCard)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "1分\n";//
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "无挡\n";
                    }
                    if (GameData.m_RoundOverInfo.MianCount > 0 || GameData.m_RoundOverInfo.GangCount > 0)
                    {
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += (GameData.m_RoundOverInfo.GangCount + GameData.m_RoundOverInfo.MianCount).ToString() + "分\n";// "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "吃面X" + (GameData.m_RoundOverInfo.GangCount + GameData.m_RoundOverInfo.MianCount).ToString() + "\n";
                    }
                    switch ((int)GameData.m_RoundOverInfo.ZaiBaoCount)
                    {
                    case 1:
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "10分\n";   // "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "栽宝X" + GameData.m_RoundOverInfo.ZaiBaoCount.ToString() + "\n";
                        break;

                    case 2:
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "30分\n";   // "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "栽宝X" + GameData.m_RoundOverInfo.ZaiBaoCount.ToString() + "\n";
                        break;

                    case 3:
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "50分\n";   // "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "栽宝X" + GameData.m_RoundOverInfo.ZaiBaoCount.ToString() + "\n";
                        break;

                    case 4:
                        obj.transform.Find("rightTxt").GetComponent <UILabel>().text += "70分\n";   // "七对\n";
                        obj.transform.Find("leftTxt").GetComponent <UILabel>().text  += "栽宝X" + GameData.m_RoundOverInfo.ZaiBaoCount.ToString() + "\n";
                        break;
                    }
                }


                #endregion
            }



            #region
            //string leftTxt = "跑分";
            //string rightTxt = info.fangPaoScore.ToString();
            //if(info.menCount < 3)
            //{
            //    leftTxt += "\n"+baseString[(int)info.huType];
            //    rightTxt += "\n*" + baseScoreArray[(int)info.huType];

            //    if (info.pos == GameData.m_RoundOverInfo.huPos && GameData.m_RoundOverInfo.isHuPai)
            //    {
            //        if (GameData.m_RoundOverInfo.isDianPaoHu || GameData.m_RoundOverInfo.isQiangGuangHu)
            //        {
            //            leftTxt += "\n点炮";
            //            rightTxt += "\n*1";
            //        }
            //        else
            //        {
            //            leftTxt += "\n自摸";
            //            rightTxt += "\n*4";
            //        }
            //    }
            //    int mingGangCount = 0;
            //    int anGangCount = 0;
            //    for (int k = 0; k < info.operateCardList.Count; k++)
            //    {
            //        if (info.operateCardList[k].opType == CatchType.AnGang)
            //        {
            //            anGangCount++;
            //        }
            //        else if (info.operateCardList[k].opType == CatchType.Gang || info.operateCardList[k].opType == CatchType.BuGang)
            //        {
            //            mingGangCount++;
            //        }
            //    }
            //    if (anGangCount > 0)
            //    {
            //        leftTxt += "\n暗杠*" + anGangCount;
            //        int baseScore = baseScoreArray[(int)info.huType];
            //        int totalScore = 0;
            //        for (int k = 0; k < GameData.m_PlayerInfoList.Count; k++)
            //        {
            //            if (GameData.m_PlayerInfoList[k].pos == info.pos) continue;
            //            int tempScore = (int)(info.fangPaoScore + GameData.m_PlayerInfoList[k].fangPaoScore);
            //            totalScore += (tempScore +1) * 4*anGangCount*baseScore;
            //        }
            //        rightTxt += "\n+" + totalScore;

            //    }
            //    if (mingGangCount > 0)
            //    {
            //        leftTxt += "\n明杠*" + mingGangCount;
            //        int baseScore = baseScoreArray[(int)info.huType];
            //        int totalScore = 0;
            //        for (int k = 0; k < GameData.m_PlayerInfoList.Count; k++)
            //        {
            //            if (GameData.m_PlayerInfoList[k].pos == info.pos) continue;
            //            int tempScore = (int)(info.fangPaoScore + GameData.m_PlayerInfoList[k].fangPaoScore);
            //            totalScore += (tempScore+1) * mingGangCount*baseScore;
            //        }
            //        rightTxt += "\n+" + totalScore;
            //    }
            //}

            //obj.transform.Find("leftTxt").GetComponent<UILabel>().text = leftTxt;
            //obj.transform.Find("rightTxt").GetComponent<UILabel>().text = rightTxt;

            #endregion
        }
        ItemArray[0].transform.parent.GetComponent <UIGrid>().enabled = true;

        TranMyFrame.parent        = ItemArray[GameDataFunc.GetPlayerInfo(Player.Instance.guid).pos - 1].transform;
        TranMyFrame.localPosition = Vector3.zero;

        GameDataReset();
    }
Example #6
0
    public void EnsureJiangMa()
    {
        EffectNum = new List <int>();
        for (int i = 1; i < 5; i++)
        {
            PlayerInfo info = GameDataFunc.GetPlayerInfo((byte)i);
            if (info.huType != FrameworkForCSharp.Utils.HuType.None)
            {
                HuPos = i;
            }
        }
        switch ((int)GameData.m_TableInfo.ZhuangPos)
        {
        case 1:
            switch (HuPos)
            {
            case 1:
                EffectNum.Add(1);
                EffectNum.Add(5);
                EffectNum.Add(9);
                break;

            case 2:
                EffectNum.Add(2);
                EffectNum.Add(6);
                break;

            case 3:
                EffectNum.Add(3);
                EffectNum.Add(7);
                break;

            case 4:
                EffectNum.Add(4);
                EffectNum.Add(8);
                break;
            }
            break;

        case 2:
            switch (HuPos)
            {
            case 1:
                EffectNum.Add(4);
                EffectNum.Add(8);

                break;

            case 2:
                EffectNum.Add(1);
                EffectNum.Add(5);
                EffectNum.Add(9);
                break;

            case 3:
                EffectNum.Add(2);
                EffectNum.Add(6);
                break;

            case 4:
                EffectNum.Add(3);
                EffectNum.Add(7);
                break;
            }
            break;

        case 3:
            switch (HuPos)
            {
            case 1:
                EffectNum.Add(3);
                EffectNum.Add(7);

                break;

            case 2:
                EffectNum.Add(4);
                EffectNum.Add(8);

                break;

            case 3:
                EffectNum.Add(1);
                EffectNum.Add(5);
                EffectNum.Add(9);
                break;

            case 4:
                EffectNum.Add(2);
                EffectNum.Add(6);
                break;
            }
            break;

        case 4:
            switch (HuPos)
            {
            case 1:
                EffectNum.Add(2);
                EffectNum.Add(6);

                break;

            case 2:
                EffectNum.Add(3);
                EffectNum.Add(7);

                break;

            case 3:
                EffectNum.Add(4);
                EffectNum.Add(8);
                break;

            case 4:
                EffectNum.Add(1);
                EffectNum.Add(5);
                EffectNum.Add(9);
                break;
            }
            break;
        }
    }
Example #7
0
    /// <summary>
    /// 设置值
    /// </summary>
    public void SetInfo()
    {
        for (int i = 0; i < PartGameOverControl.instance.TotalGameOverInfoList.Count; i++)
        {
            ItemList[i].transform.Find("PlayerNameLabel").GetComponent <UILabel>().text  = GameDataFunc.GetPlayerInfo((byte)PartGameOverControl.instance.TotalGameOverInfoList[i].pos).name.ToString();
            ItemList[i].transform.Find("ChangeScoreLabel").GetComponent <UILabel>().text = (PartGameOverControl.instance.TotalGameOverInfoList[i].score).ToString();
            ItemList[i].SetActive(true);

            DownloadImage.Instance.Download(ItemList[i].transform.Find("HeadSprite").GetComponent <UITexture>(), GameDataFunc.GetPlayerInfo((byte)PartGameOverControl.instance.TotalGameOverInfoList[i].pos).headID);
        }
    }
    /// <summary>
    ///     设置值
    /// </summary>
    public void SetInfo()
    {
        for (var i = 0; i < PartGameOverControl.instance.TotalGameOverInfoList.Count; i++)
        {
            ItemList[i].gameObject.SetActive(true);
            ItemList[i].transform.Find("PlayerNameLabel").GetComponent <UILabel>().text = GameDataFunc
                                                                                          .GetPlayerInfo(PartGameOverControl.instance.TotalGameOverInfoList[i].pos).name;
            ItemList[i].transform.Find("ChangeScoreLabel").GetComponent <UILabel>().text =
                PartGameOverControl.instance.TotalGameOverInfoList[i].score.ToString();


            DownloadImage.Instance.Download(ItemList[i].transform.Find("HeadSprite").GetComponent <UITexture>(),
                                            GameDataFunc.GetPlayerInfo(PartGameOverControl.instance.TotalGameOverInfoList[i].pos).headID);
        }

        //设置单局数据
        for (var i = 0; i < PartGameOverControl.instance.ListGameOverSmall.Count; i++)
        {
            GameObject go;
            if (i < ListItemOnceHistory.Count)
            {
                go = ListItemOnceHistory[i];
            }
            else
            {
                go = Instantiate(ItemOnceHistory, ItemOnceHistoryBase, false);
                ListItemOnceHistory.Add(go);
            }
            go.SetActive(true);
            go.transform.Find("LabJuShu").GetComponent <UILabel>().text = "第" + (i + 1) + "局";
            var tPlayer = go.transform.Find("Player");
            for (var j = 0; j < tPlayer.childCount; j++)
            {
                if (j < PartGameOverControl.instance.ListGameOverSmall[i].Count)
                {
                    tPlayer.GetChild(j).gameObject.SetActive(true);
                    tPlayer.GetChild(j).Find("LabName").GetComponent <UILabel>().text = GameDataFunc
                                                                                        .GetPlayerInfo((byte)PartGameOverControl.instance.ListGameOverSmall[i][j].Pos).name;
                    var score    = PartGameOverControl.instance.ListGameOverSmall[i][j].ChangeScore;
                    var labScore = tPlayer.GetChild(j).Find("LabScore").GetComponent <UILabel>();
                    if (score > 0)
                    {
                        labScore.text = "+" + score;
                    }
                    else
                    {
                        labScore.text = score.ToString();
                    }
                }
                else
                {
                    tPlayer.GetChild(j).gameObject.SetActive(false);
                }
            }
            var data = PartGameOverControl.instance.ListGameOverSmall[i];
            go.transform.Find("BtnLook").GetComponent <UIButton>().onClick.Add(new EventDelegate(delegate
            {
                PartGameOverControl.instance.SettleInfoList = data;
                UIManager.Instance.ShowUiPanel(UIPaths.PanelGameOverSmall);
            }));
        }
    }