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C# (CSharp) GameDataController.GetState Examples
Programming Language:
C# (CSharp)
Class/Type:
GameDataController
Method/Function:
GetState
Examples at hotexamples.com:
1
C# (CSharp) GameDataController.GetState - 1 examples found
. These are the top rated real world C# (CSharp) examples of
GameDataController.GetState
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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GetInstance(22)
GetGameData(22)
SaveGameData(3)
GetPlayerShieldArmor(2)
GetDataInfo(2)
IsRepairPickupEnable(2)
GetShotLevel(2)
IsTimePickupEnable(2)
IsVoidPickupEnable(2)
LoadGameData(2)
LoadSaveable(2)
MoorishIdolIsUnlocked(2)
ButterflyFishIsUnlocked(2)
GetPlayerHealthLevel(2)
IsBombAbilityEnable(2)
GetState(1)
GetTumUnlockedStatus(1)
GetWolfState(1)
GetSpeedLevel(1)
GetSimpleGameData(1)
Add(1)
HasPreviousScreen(1)
Load(1)
LoadData(1)
LoadGamedata(1)
PlaceBlock(1)
SaveGame(1)
SaveUnlockedStage(1)
SaveUserData(1)
IsSceneSetup(1)
GetPlayerBlocks(1)
GetPlayerState(1)
GetAllSavedGames(1)
CreateUserData(1)
DeleteNote(1)
DeleteUserDataByUserId(1)
EnableBombAbility(1)
EnableRepairPickup(1)
EnableTimePickup(1)
EnableVoidPickup(1)
EreaseSaveData(1)
GetAchievementCount(1)
GetAlternateStarsCollected(1)
GetNotesCount(1)
GetAlternateUnlockedStatus(1)
GetCowState(1)
GetCurrentGame(1)
GetCurrentSceneName(1)
GetGameDataByUserId(1)
GetGiantState(1)
Frequently Used Methods
GetInstance (22)
GetGameData (22)
SaveGameData (3)
GetPlayerShieldArmor (2)
GetDataInfo (2)
IsRepairPickupEnable (2)
GetShotLevel (2)
IsTimePickupEnable (2)
IsVoidPickupEnable (2)
LoadGameData (2)
Frequently Used Methods
LoadSaveable (2)
MoorishIdolIsUnlocked (2)
ButterflyFishIsUnlocked (2)
GetPlayerHealthLevel (2)
IsBombAbilityEnable (2)
GetState (1)
GetTumUnlockedStatus (1)
GetWolfState (1)
GetSpeedLevel (1)
GetSimpleGameData (1)
Add (1)
HasPreviousScreen (1)
Load (1)
LoadData (1)
LoadGamedata (1)
PlaceBlock (1)
SaveGame (1)
SaveUnlockedStage (1)
SaveUserData (1)
IsSceneSetup (1)
Frequently Used Methods
Add (1)
HasPreviousScreen (1)
Load (1)
LoadData (1)
LoadGamedata (1)
PlaceBlock (1)
SaveGame (1)
SaveUnlockedStage (1)
SaveUserData (1)
IsSceneSetup (1)
GetPlayerBlocks (1)
GetPlayerState (1)
GetAllSavedGames (1)
CreateUserData (1)
DeleteNote (1)
DeleteUserDataByUserId (1)
EnableBombAbility (1)
EnableRepairPickup (1)
EnableTimePickup (1)
EnableVoidPickup (1)
EreaseSaveData (1)
GetAchievementCount (1)
GetAlternateStarsCollected (1)
GetNotesCount (1)
GetAlternateUnlockedStatus (1)
GetCowState (1)
GetCurrentGame (1)
GetCurrentSceneName (1)
GetGameDataByUserId (1)
GetGiantState (1)
Frequently Used Methods
GetPlayerBlocks (1)
GetPlayerState (1)
GetAllSavedGames (1)
CreateUserData (1)
DeleteNote (1)
DeleteUserDataByUserId (1)
EnableBombAbility (1)
EnableRepairPickup (1)
EnableTimePickup (1)
EnableVoidPickup (1)
EreaseSaveData (1)
GetAchievementCount (1)
GetAlternateStarsCollected (1)
GetNotesCount (1)
GetAlternateUnlockedStatus (1)
GetCowState (1)
GetCurrentGame (1)
GetCurrentSceneName (1)
GetGameDataByUserId (1)
GetGiantState (1)
GetLevelsUnlocked (1)
GetLoadableSceneName (1)
GetNormalStarsCollected (1)
GetNotes (1)
SetBaseScreenAs (1)
Example #1
0
Show file
File:
MagicCube.cs
Project:
Ebony44/PathFindingScripts
private void Start() { BRed = GameDataController.GetState(this); UpdateColor(); }