void Start()
 {
     Debug.Log("Start");
     m_Rigidbody      = gameObject.GetComponent <Rigidbody>();
     m_AudioSource    = gameObject.GetComponent <AudioSource>();
     m_GameController = GameObject.FindWithTag("GameController").GetComponent <GameControllor>();
     m_UIController   = GameObject.Find("UI").GetComponent <UIController>();
 }
Example #2
0
 private void Awake()
 {
     if (singelton != null)
     {
         Destroy(this.gameObject);
     }
     singelton = this;
 }
    // Use this for initialization
    void Start()
    {
        m_Rigidbody      = gameObject.GetComponent <Rigidbody>();
        m_Transform      = gameObject.GetComponent <Transform>();
        m_GameController = GameObject.FindWithTag("GameController").GetComponent <GameControllor>();
        m_UIController   = GameObject.Find("UI").GetComponent <UIController>();
        m_direction      = m_Transform.forward;
        //Invoke("SendBullet", 2.0f);

        //StartCoroutine(SendBullet());
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        m_GameStart = GameObject.Find("GameStart");
        m_GameOver  = GameObject.Find("GameOver");
        m_GameWin   = GameObject.Find("GamePass");
        m_GameLose  = GameObject.Find("GameFailed");
        //m_Player = GameObject.Find("player");
        //m_Player = null;

        m_GameController = GameObject.FindWithTag("GameController").GetComponent <GameControllor>();
        m_GUITextSocre   = GameObject.Find("GameScore").gameObject.GetComponent <GUIText>();
        ChangeGameStatus(GAMESTATUS.GAMESTART);
        ShowScore();
    }
    public void ResetItems()
    {
        GameControllor gc = GameControllor.singelton;

        int pI = 0 + gc.plazed.Count;

        for (int i = 0; i < pI; i++)
        {
            GameObject gobj = gc.plazed[0];
            gc.objects.Remove(gobj.transform.position);
            gc.plazed.Remove(gobj);
            Destroy(gobj.gameObject);
        }
        foreach (var item in GameControllor.singelton.Items)
        {
            item.resetAmount();
        }
        foreach (var b in buttons)
        {
            b.UpdateCount();
        }
    }
Example #6
0
 // Use this for initialization
 void Start()
 {
     Destroy(gameObject, 8.0f);
     m_GameController = GameObject.FindWithTag("GameController").GetComponent <GameControllor>();
     m_UIController   = GameObject.Find("UI").GetComponent <UIController>();
 }