// Use this for initialization void Start() { //Instantiation of the Game Controller and the Icon Selector GameObject GameControllerObject_3 = GameObject.FindWithTag("GameController"); if (GameControllerObject_3 != null){gameController_3 = GameControllerObject_3.GetComponent<GameController_3>();} if (gameController_3 == null) {Debug.Log("Cannot find 'GameController 3' script");} GameObject IconSelectorObject = GameObject.FindWithTag("ICON_Selector"); if (IconSelectorObject != null) {IconType = IconSelectorObject.GetComponent<ICON_Selector_3>();} if (IconSelectorObject == null) {Debug.Log("Cannot find 'Icon Selector 3' script");} }
// Use this for initialization void Start() { //Instantiation of The game controller, Icon selector and rigid body component GameObject GameControllerObject = GameObject.FindWithTag("GameController"); if (GameControllerObject != null) { gameController = GameControllerObject.GetComponent<GameController_3>();} if (gameController == null){Debug.Log("Cannot find 'GameController 3' script");} GameObject IconSelectorObject = GameObject.FindWithTag("ICON_Selector"); if (IconSelectorObject != null){IconType = IconSelectorObject.GetComponent<ICON_Selector_3>();} if (IconSelectorObject == null) {Debug.Log("Cannot find 'Icon Selector 3' script"); } rb = this.GetComponent<Rigidbody2D>(); }
//Initializes things void Start() { GameObject GameControllerObject = GameObject.FindWithTag("GameController"); if (GameControllerObject != null) { gameController = GameControllerObject.GetComponent<GameController_3>(); } if (gameController == null) { Debug.Log("Cannot find 'GameController 3' script"); } timer = 5.0f; delay = 5.0f; RandomGenerator(); this.gameObject.GetComponent<SpriteRenderer>().sprite = CurrentFruit; }