Example #1
0
    void Update()
    {
        float x = Input.GetAxis("Horizontal"); //Input movement

        if (x > 0)
        {
            dir = 0.1F;
        }
        if (x < 0)
        {
            dir = -0.1F;
        }
        if (gameController.getfreezCam())
        {
            dir = 0;
        }
        if (cam_transform.position.x > transform.position.x - (camWidth * distanceX_CamToPlayer) && dir < 0) //Right
        {
            cam_transform.position += new Vector3(camSpeed * dir, 0, 0);
        }
        if (cam_transform.position.x < transform.position.x + (camWidth * distanceX_CamToPlayer) && dir > 0) //Left
        {
            cam_transform.position += new Vector3(camSpeed * dir, 0, 0);
        }
    }
Example #2
0
    private void Update()
    {
        float x = Input.GetAxis("Horizontal"); //Input movement

        //Swap sprite and can't move when enter on ice or hide ability
        if (x > 0 && !blockDirectionIce && !gameController.getfreezCam())
        {
            transform.localScale = new Vector3(1, transform.localScale.y, transform.localScale.z);
            directionIce         = false;
            stopped = false;
        }
        else if (x < 0 && !blockDirectionIce && !gameController.getfreezCam())
        {
            transform.localScale = new Vector3(-1, transform.localScale.y, transform.localScale.z);
            directionIce         = true;
            stopped = false;
        }
        //Hide condition
        else if (speed == 0)
        {
            stopped = true;
        }

        //RockForm activation
        try
        {
            if (Input.GetKey(KeyCode.Space) && stopped && !ice)
            {
                //Change state
                gameController.setfreezeCamera(true);
                gameController.setrockState(true);
                eyesClosed = true;
            }
            else
            {
                gameController.setfreezeCamera(false);
                gameController.setrockState(false);
                eyesClosed = false;
            }
        }
        catch (Exception e)
        {
            print(e);
        }
        finally
        {
        }

        //Close eyes form activation
        try
        {
            if (Input.GetKey(KeyCode.Q) && stopped && !ice)
            {
                gameController.setfreezeCamera(true);
                gameController.sethideState(true);
                eyesClosed = true;
            }
            else
            {
                gameController.sethideState(false);
            }
        }
        catch (Exception e)
        {
            print(e);
        }
        finally
        {
        }

        //Jump activation
        jump = (Input.GetAxis("Jump") > 0); //devuelve true cuando se está saltando, sino, no se devuelve nada
        if (!jump)
        {
            jumpPressed = false;
        }

        try //Movement
        {
            if (grounded)
            {
                speed   = (x * maxSpeed) * (moveReduction);
                running = (x * sprintSpeed + speed) * (moveReduction);
            }
        }
        catch (Exception e)
        {
            print("SpeedPlayer");
            print(e);
        }

        try //Try to invoke damage functions (InvokeRepeatings)
        {
            if (insideFire)
            {
                if (!invokeIsCalled)
                {
                    InvokeRepeating("fireDamageTiming", 0f, damageTime);
                }
            }
            if (insideBrambles)
            {
                if (!invokeIsCalled)
                {
                    InvokeRepeating("bramblesDamageTiming", 0f, damageTime);
                    invokeIsCalled = true;
                }
            }
        }
        catch (Exception e)
        {
            print("Damage Functions");
            print(e);
        }
        finally
        {
            if (insideFire || insideBrambles)
            {
                invokeIsCalled = true;
            }
        }

        try //haunted condition
        {
            if (gameController.getbeingHunted() && !huntedState)
            {
                moveReduction += beingHuntedSpeed;
                print(moveReduction);
                huntedState = true;
            }
            else if (!gameController.getbeingHunted() && huntedState)
            {
                moveReduction -= beingHuntedSpeed;
                print(moveReduction);
                huntedState = false;
            }
        }
        catch (Exception e)
        {
            print("BeingHunted");
            print(e);
        }
        finally
        {
        }

        anim.SetFloat("speed", Mathf.Abs(x));                     //Run animation
        anim.SetBool("grounded", grounded);                       //Jump animation
        anim.SetBool("hidestate", gameController.getrockState()); //Hide animation
        animator.SetBool("eyes", eyesClosed);                     //Closed eyes animation
        anim.SetBool("eyestate", gameController.gethideState());
    }