// Start is called before the first frame update void Start() { startTime = Time.time; GameObject gameControllerObject = GameObject.FindWithTag("GameLR"); if (gameControllerObject != null) { gameController = gameControllerObject.GetComponent <GameControllerLR>(); } if (gameController == null) { Debug.Log("Cannot find 'GameControllerLR' script!"); } }
// Start is called before the first frame update void Start() { //gets end destination for the target destination = new Vector3(transform.position.x * -1, transform.position.y, 1); depth = transform.position.z; // cannot pass gameController at unity editor interface // have to do this to FIND game controller GameObject gameControllerObject = GameObject.FindWithTag("GameLR"); //if (gameControllerObject != null) //{ gameController = gameControllerObject.GetComponent <GameControllerLR>(); //} //if (gameController == null) //{ // Debug.Log("Cannot find 'GameController' script!"); //} }