public void ShowMessage(GameController.PlayerNumber recipientPlayer, string message) { Text.enabled = true; Timer = MESSAGE_TIMER; Text.text = message; AlignUIForPlayer(recipientPlayer); }
public void AlignUIForPlayer(GameController.PlayerNumber playerNumber) { if (GameController.ScreenRotation == GameController.ScreenRotate.STATIC) { playerNumber = GameController.PlayerNumber.TWO; } RectTransform rt; switch (playerNumber) { case GameController.PlayerNumber.ONE: rt = Text.GetComponent <RectTransform>(); rt.localRotation = Quaternion.Euler(0, 0, 180); break; case GameController.PlayerNumber.TWO: rt = Text.GetComponent <RectTransform>(); rt.localRotation = Quaternion.Euler(0, 0, 0); break; } }