public EnergyTank() { m_room_key = new RoomKey(); m_energy_tank_id = -1; m_position = new Point3d(); m_energy = 0; m_faction = GameConstants.eFaction.neutral; }
public EnergyTankData() { energy_tank_id = -1; energy = 0; ownership = GameConstants.eFaction.neutral; position = new Point3d(); boundingBox = new AABB3d(); room_key = new RoomKey(); }
protected override void ParseParameters(JsonData parameters) { base.ParseParameters(parameters); EnergyTankId = JsonUtilities.ParseInt(parameters, "energy_tank_id"); EnergyTankFaction = JsonUtilities.ParseEnum <GameConstants.eFaction>(parameters, "energy_tank_faction"); HackerId = JsonUtilities.ParseInt(parameters, "hacker_id"); HackerFaction = JsonUtilities.ParseEnum <GameConstants.eFaction>(parameters, "hacker_faction"); }
public GameEvent_EnergyTankHacked() : base() { EventType = GameEvent.eEventType.energy_tank_hacked; EnergyTankId = -1; EnergyTankFaction = GameConstants.eFaction.neutral; HackerId = -1; HackerFaction = GameConstants.eFaction.neutral; }
public void RefeshEntityProperties( Mob ownerMob, IEnvironmentEntity entity) { this.position_x = entity.Position.x; this.position_y = entity.Position.y; this.position_z = entity.Position.z; this.faction = entity.Faction; this.energy = entity.Energy; this.health = entity.Health; this.distance = Point2d.Distance(ownerMob.Position, entity.Position); }
public static void UpdateEnergyTankOwnership( AsyncRPGDataContext db_context, int energyTankID, GameConstants.eFaction newOwnership) { var energyTankQuery = (from e in db_context.EnergyTanks where e.EnergyTankID == energyTankID select e).SingleOrDefault(); energyTankQuery.Ownership = (int)newOwnership; db_context.SubmitChanges(); }
public EntityProp() { this.target_object_id = -1; this.position_x = 0.0; this.position_y = 0.0; this.position_z = 0.0; this.faction = GameConstants.eFaction.neutral; this.energy = 0; this.health = 0; this.distance = 0.0f; this.propStatus = EntityProp.ePropStatus.unacknowledged; this.propStatusTurnCount = 0; this.salience = 0.0f; this.visibilityFlags = new TypedFlags <EntityProp.ePropVisibilityFlags>(); }
public bool MobHackEnergyTank(EnergyTank energyTank) { bool success = true; float min_distance_squared = WorldConstants.ROOM_TILE_SIZE * WorldConstants.ROOM_TILE_SIZE; // Move to the energy tank first if it's too far away if (Point3d.DistanceSquared(mob.Position, energyTank.Position) > min_distance_squared) { success = MoveMob(energyTank.Position); } if (success) { // If the energy tank's faction was player it's now neutral // If the energy tank's faction was neutral it's now ai GameConstants.eFaction newFaction = (energyTank.Faction == GameConstants.eFaction.player) ? GameConstants.eFaction.neutral : GameConstants.eFaction.ai; // Update the faction on the energy tank energyTank.Faction = newFaction; // Post an event that we moved output_game_events.Add( new GameEvent_EnergyTankHacked() { energy_tank_id = energyTank.ID, energy_tank_faction = newFaction, hacker_id = mob.ID, hacker_faction = GameConstants.eFaction.ai }); } return(success); }
public void UpdateState(EnergyTankData energyTankData) { this.Energy = energyTankData.energy; this.Ownership = energyTankData.ownership; }