public void UpdateUIbasedOnGameConnectionStatus(GameConnectionStatus gameConnectionStatus) { if (connectedPanel == null) { return; } connectedPanel.SetActive(gameConnectionStatus == GameConnectionStatus.Connected); joinedRoomPanel.SetActive(gameConnectionStatus == GameConnectionStatus.RoomJoined); startGameButton.interactable = PhotonNetwork.LocalPlayer.IsMasterClient; this.UpdateStatusLabel(gameConnectionStatus); }
private void UpdateStatusLabel(GameConnectionStatus gameConnectionStatus) { this.statusLabel.text = "Current State: " + gameConnectionStatus.ToString(); }