Example #1
0
        public void UpdateUIbasedOnGameConnectionStatus(GameConnectionStatus gameConnectionStatus)
        {
            if (connectedPanel == null)
            {
                return;
            }

            connectedPanel.SetActive(gameConnectionStatus == GameConnectionStatus.Connected);
            joinedRoomPanel.SetActive(gameConnectionStatus == GameConnectionStatus.RoomJoined);
            startGameButton.interactable = PhotonNetwork.LocalPlayer.IsMasterClient;
            this.UpdateStatusLabel(gameConnectionStatus);
        }
Example #2
0
 private void UpdateStatusLabel(GameConnectionStatus gameConnectionStatus)
 {
     this.statusLabel.text = "Current State: " + gameConnectionStatus.ToString();
 }