public TestsGeneral() { context = MockContext.CreateMockDataSmallTest(GameConfigMaker.DefaultGameConfig()); c = DiContainer.CreateDiContainer(context); systems = SystemArrays.GetAllSystems(c); sysBag = new SystemsBag(systems); }
public MoveSystemTests() { var mock = new MockContextMaker(GameConfigMaker.DefaultGameConfig()); context = mock.GetContext(); c = DiContainer.CreateDiContainer(context); moveSystem = c.Resolve <MoveSystem>(); context.Add(new Player(1, "Joshua")); }
static void Main(string[] args) { GameConfig gameConfig = GameConfigMaker.DefaultGameConfig(); MockContext.ParseDefaultMap(gameConfig, null); }