Example #1
0
 private void OnMoveComplete()
 {
     _model.position = _model.movePosition;
     _fsm.ChangeState <PlayerState_Idle>();
     _enemyTurnCommand.Execute();
 }
Example #2
0
 private void OnMoveComplete()
 {
     _fsm.ChangeState <PlayerState_Idle>();
     _enemyTurnCommand.Execute();
 }