Example #1
0
        void StartGame(List<PlayerConnection> connections, List<PlayerInfo> players, List<DeckItem> decks, 
            string[] passwords, GameType gameType, bool modal)
        {
            List<PlayerAccountData> allPlayers = new List<PlayerAccountData>();
              for(int i = 0; i < players.Count; i++)
            allPlayers.Add(new PlayerAccountData() { Info = players[i], Password = passwords[i], Deck = decks[i] });

              var gameModel = new GameModel(logicStarter.GameItem);
              var gameView = logicStarter.ViewFactory.CreateGameView();

              //using(GameCommandHandler gameCommandHandler = new GameCommandHandler(gameModel, allPlayers.First().Player.UniqueID))
              //{
              GameCommandHandler gameCommandHandler = new GameCommandHandler(gameModel, allPlayers.First().Info.NickName, logicStarter.ServicesProvider);

              for(int i = 0; i < connections.Count; i++)
              gameCommandHandler.AddChannel(connections[i].NetClient, players[i + 1].NickName);
            var gameController = new GameController(gameCommandHandler, gameModel, gameView, allPlayers, gameType, logicStarter.ServicesProvider, true);
            gameController.ShowOptionsRequested += new EventHandler(gameController_ShowOptionsRequested);
            if(modal)
              gameView.ShowModal();
            else
              gameView.Show();
              //}
        }
Example #2
0
        void StartGame(List<PlayerAccountData> players, GameModel gameModel, GameType gameType)
        {
            bool savedGame = gameModel != null;
              if(savedGame)
            gameModel.Console.Messages.Clear(); // clients must not see saved server's log
              else
            gameModel = new GameModel(gameItem);

              bool exitGame = false;
              while(!exitGame)
              {
            var gameView = viewFactory.CreateGameView();
            using(var commandHandler = new GameCommandHandler(gameModel, players.First().Info.NickName, servicesProvider))
            {
              foreach(var player in players.Where(e => e.Channel != null))
            commandHandler.AddChannel(player.Channel, player.Info.NickName);
              var gameController = new GameController(commandHandler, gameModel, gameView, players, gameType, servicesProvider, !savedGame);
              gameController.ShowOptionsRequested += new EventHandler(gameController_ShowOptionsRequested);
              gameView.ShowModal();
            }
            exitGame = !gameModel.IsRestartNotified;
            if(!exitGame)
            {
              players = players.Where(e => gameModel.Players.Any(p => p.Key == e.Info.NickName)).ToList();
              exitGame = RunRestartGame(players, gameType);
              if(!exitGame)
              {
            gameModel = new GameModel(gameItem);
            savedGame = false;
              }
            }
              }
        }