// Start is called before the first frame update
    void Start()
    {
        sender = GetComponent <GameCommandDispatch>();

        client = new DailyNetworkHandler(sender);
        client.Connect("127.0.0.1", 4396);
    }
Example #2
0
 public DailyNetworkHandler(GameCommandDispatch sender)
 {
     this.sender = sender;
 }