/// <summary> /// subtract all colors of this texture from textToSub /// </summary> /// <param name="texToSub"></param> GameTexture to subrtact public void subTexture(GameTexture texToSub) { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { GameColor color = texToSub.GetPixel(x, y); if (color.Equals(new GameColor("black"))) { blackLayers[x, y]--; } else if (!color.Equals(new GameColor("clear"))) { blackLayers[x, y] = 0; } if (blackLayers[x, y] > 0) { totalColors[x, y] = new GameColor("black"); } else if (blackLayers[x, y] < 0) { totalColors[x, y] = new GameColor("clear"); } else { totalColors[x, y] = GetPixel(x, y).subtract(color); } } } }