Example #1
0
 /// <summary>
 /// 设置售罄状态
 /// </summary>
 /// <param name="pos"></param>
 /// <param name="soldOut"></param>
 public void SetSoldOut(uint pos, bool soldOut)
 {
     GameCmd.DynaStorePosInfo info = null;
     if (TryGetMallItemPosInfo(pos, out info))
     {
         info.buy_flag = (uint)((soldOut) ? 1 : 0);
     }
 }
Example #2
0
 /// <summary>
 /// 是否该商品售罄
 /// </summary>
 /// <param name="mallItemId"></param>
 /// <returns></returns>
 public bool IsSoldOut(uint pos)
 {
     GameCmd.DynaStorePosInfo info = null;
     if (TryGetMallItemPosInfo(pos, out info))
     {
         return((info.buy_flag == 1) ? true : false);
     }
     return(true);
 }
Example #3
0
    public override void Release(bool depthRelease = true)
    {
        base.Release(depthRelease);
        if (null != m_baseGrid)
        {
            m_baseGrid.Release(false);
        }

        if (null != m_costCASD)
        {
            m_costCASD.Release(true);
            m_costCASD = null;
        }
        mallInfo = null;
    }
Example #4
0
 /// <summary>
 /// 尝试获取服务端下发的物品信息
 /// </summary>
 /// <param name="pos"></param>
 /// <param name="info"></param>
 /// <returns></returns>
 public bool TryGetMallItemPosInfo(uint pos, out GameCmd.DynaStorePosInfo info)
 {
     info = null;
     if (null != infos && infos.Count > 0)
     {
         foreach (GameCmd.DynaStorePosInfo inf in infos)
         {
             if (inf.pos == pos)
             {
                 info = inf;
                 return(true);
             }
         }
     }
     return(false);
 }
Example #5
0
    private void OnUpdateMallGridData(UIGridBase grid, int index)
    {
        if (index >= mallItemPosIds.Count)
        {
            Engine.Utility.Log.Error("MallPanel OnUpdateMallGridData faield,mallItemPosIds data errir");
            return;
        }
        GameCmd.DynaStorePosInfo info = DataManager.Manager <MallManager>().GetBlackMarketPosInfo(mallItemPosIds[index]);
        if (null == info)
        {
            Engine.Utility.Log.Error("MallPanel OnUpdateMallGridData faield,mallItemPosIds index errir");
            return;
        }
        UIBlackMarketGrid bGrid = grid as UIBlackMarketGrid;

        bGrid.SetGridData(info);
    }
Example #6
0
 /// <summary>
 /// 购买商品
 /// </summary>
 /// <param name="mallItemId"></param>
 private void PurchaseMallItem(GameCmd.DynaStorePosInfo info)
 {
     DataManager.Manager <MallManager>().PurchaseMallItem(info.baseid, (uint)DataManager.Manager <MallManager>().BlackMarketActiveStore, 1, info.pos);
 }
Example #7
0
    public override void SetGridData(object data)
    {
        base.SetGridData(data);
        ResetInfoGrid();
        if (null == data)
        {
            return;
        }
        this.mallInfo = (GameCmd.DynaStorePosInfo)data;
        MallDefine.MallLocalData localData = DataManager.Manager <MallManager>().GetMallLocalDataByMallItemId(mallInfo.baseid);
        if (null == localData)
        {
            Debug.LogError(string.Format("UIBlackMarketGrid SetGridData faield,localData errir baseId:{0}", mallInfo.baseid));
            return;
        }

        MallDefine.PurchaseLimitData limitData = null;
        string limitDes = "";

        if (DataManager.Manager <MallManager>().TryGetMallItemPurchaseLimitType(localData.MallId, out limitData, packageFullCheck: false) &&
            (limitData.limitType == MallDefine.PurchaseLimitType.CharacterLv ||
             limitData.limitType == MallDefine.PurchaseLimitType.Vip))
        {
            limitDes = limitData.limitDes;
        }
        if (null != m_labName)
        {
            m_labName.text = localData.LocalItem.Name;
        }

        //bool fightPowerUp = false;
        //if (localData.LocalItem.IsEquip
        //    && DataManager.Manager<EquipManager>().IsEquipNeedFightPowerMask(localData.LocalItem.BaseId, out fightPowerUp))
        //{
        //    SetFightPower(true, fightPowerUp);
        //}

        SetBorder(true, localData.LocalItem.BorderIcon);
        SetIcon(true, localData.LocalItem.Icon);
        bool enable = (localData.LocalMall.pileNum > 1) ? true : false;

        SetNum(enable, localData.LocalMall.pileNum.ToString());
        SetLimit(limitDes);
        SetSoldOut((mallInfo.buy_flag == 1) ? true : false);
        if (null != this.cost && null != this.costIcon)
        {
            MallDefine.CurrencyData cost
                = new MallDefine.CurrencyData((GameCmd.MoneyType)localData.LocalMall.moneyType, localData.LocalMall.buyPrice);
            string costIconName = (null != cost) ? MallDefine.GetCurrencyIconNameByType(cost.CType) : "";
            UIManager.GetAtlasAsyn(costIconName, ref m_costCASD, () =>
            {
                if (null != this.costIcon)
                {
                    this.costIcon.atlas = null;
                }
            }, this.costIcon);
            string costString = (null != cost) ? localData.LocalMall.buyPrice.ToString() : "0";
            this.cost.text = costString;
        }

        //SetFightUp(false);
        if (localData.LocalItem.IsMuhon)
        {
            SetMuhonMask(true, Muhon.GetMuhonStarLevel(localData.LocalItem.BaseId));
            SetMuhonLv(true, Muhon.GetMuhonLv(localData.LocalItem));
        }
        else if (localData.LocalItem.IsRuneStone)
        {
            SetRuneStoneMask(true, (uint)localData.LocalItem.Grade);
        }
        else if (localData.LocalItem.IsChips)
        {
            SetChips(true);
        }
    }