/// <summary> /// Restarts the game. /// </summary> public void RestartGame() { Logger.Log("Restarting game."); #if !XNA // MonoGame takes ages to unload assets compared to XNA; sometimes MonoGame // can take over 8 seconds while XNA takes only 1 second // This is a bit dirty, but at least it makes the MonoGame build exit quicker GameClosing?.Invoke(this, EventArgs.Empty); // TODO move Windows-specific functionality Application.DoEvents(); Process.Start(Application.ExecutablePath); Environment.Exit(0); #else Application.Restart(); #endif }
private void GameWindowManager_GameWindowClosing(object sender, EventArgs e) { GameClosing?.Invoke(this, EventArgs.Empty); }
private void FireGameClosing() { GameClosing?.Invoke(this, new GameClosingEventArgs(this)); }
/// <summary> /// Closes the game. /// </summary> public void CloseGame() { GameClosing?.Invoke(this, EventArgs.Empty); Game.Exit(); }
//exit game public void closeGame() { GameClosing.Invoke(this, null); }