private void OnTick(object sender, GameClock.OnTickEventArgs e) { if (e.time == 0) { Maintain(); } }
private void OnTick(object sender, GameClock.OnTickEventArgs e) { /* * if (!m_IActor.Employee.HasJob()) * m_IActor.Employee.FindJob(); * * if (!m_IActor.Resident.HasHome()) * m_IActor.Resident.FindHome(); * * if (e.time >= 6 && e.time < 20) * m_IActor.Employee.GoWork(); * * else if (e.time >= 20 || e.time < 6) * m_IActor.Resident.GoHome(); */ }
private void OnTick(object sender, GameClock.OnTickEventArgs e) { Debug.Log(e.time); }