GameClients.GameClient client = new GameClients.GameClient(); Roleplay r = client.GetRoleplay(1234); Console.WriteLine(r.Title);
using GameClients; class Program { static void Main(string[] args) { GameClient client = new GameClient(); Roleplay r = client.GetRoleplay(5678); // do something with roleplay object } }This example demonstrates how the GetRoleplay method can be used within a larger program. A new game client is created and the GetRoleplay method is called to retrieve a specific roleplay object. The returned object can then be used in further program logic. Based on the namespace and method name, it can be determined that the GameClients library is likely a custom C# library designed for managing game clients connected to a server.