Example #1
0
    // Update is called once per frame
    void Update()
    {
        GameClass.ChangeDzen(.05F * Time.deltaTime);

        if (Input.GetKey("up"))
        {
            GetComponent <Rigidbody>()
            .MovePosition(gameObject.GetComponent <Rigidbody>().position + new Vector3(0, yogaSpeed, 0) * Time.deltaTime);
            GameClass.ChangeDzen(-1.0F * Time.deltaTime);
        }

        if (Input.GetKey("right"))
        {
            GetComponent <Rigidbody>()
            .MovePosition(gameObject.GetComponent <Rigidbody>().position + new Vector3(yogaSpeed, 0, 0) * Time.deltaTime);
            GameClass.ChangeDzen(-1.0F * Time.deltaTime);
        }

        if (Input.GetKey("down"))
        {
            GetComponent <Rigidbody>()
            .MovePosition(gameObject.GetComponent <Rigidbody>().position + new Vector3(0, -1.0F * yogaSpeed, 0) * Time.deltaTime);

            GameClass.ChangeDzen(-1.0F * Time.deltaTime);
        }

        if (Input.GetKey("left"))
        {
            GetComponent <Rigidbody>()
            .MovePosition(gameObject.GetComponent <Rigidbody>().position + new Vector3(-1.0F * yogaSpeed, 0, 0) * Time.deltaTime);

            GameClass.ChangeDzen(-1.0F * Time.deltaTime);
        }
    }
Example #2
0
 void OnTriggerEnter(Collider other)
 {
     GameClass.ChangeDzen(-10.0F * Time.deltaTime);
 }