bool HandleGameNetMsg(uint _msgType, UMessage _ms) { if (GameMain.hall_.m_Bulletin == null) { return(false); } GameCity.EMSG_ENUM eMsg = (GameCity.EMSG_ENUM)_msgType; switch (eMsg) { case GameCity.EMSG_ENUM.CrazyCityMsg_BACKANNOUNCEMENTDATA: { ResetAnnouncement(); NeedUpdate = false; AssetBundle bundle = AssetBundleManager.GetAssetBundle(GameDefine.HallAssetbundleName); if (bundle == null) { return(false); } byte num = _ms.ReadByte(); for (int i = 0; i < num; i++) { string name = _ms.ReadString(); string url = _ms.ReadString(); AddPage(bundle, name, PageType.ePT_Activity, url); } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_ANNOUNCEMENTNEEDUPDATE: { NeedUpdate = true; } break; case GameCity.EMSG_ENUM.CrazyCityMsg_BACKWEEKOROLDREWORD: { byte sign = _ms.ReadByte(); //1:签到或累计登陆 2:老用户 long coin = _ms.ReadLong(); long addCoin = _ms.ReadLong(); byte state1 = _ms.ReadByte(); //0:成功 1:已领取 byte reward1 = _ms.ReadByte(); if (sign == 1) { m_SignBtn.interactable = (state1 != 0); m_SignToggle.transform.Find("ImageSpot"). gameObject.SetActive(m_SignBtn.interactable); GameMain.hall_.GetPlayerData().NeedSign = state1; if (state1 == 0) { NeedClick--; } } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SendContestData: //发送玩家创建比赛数据 case GameCity.EMSG_ENUM.CrazyCityMsg_UpdateContestData: { byte ContestNumber = 1; //比赛数量 List <long> ContestIDList = null; if (eMsg == GameCity.EMSG_ENUM.CrazyCityMsg_SendContestData) { ContestNumber = _ms.ReadByte(); ContestIDList = new List <long>(); } for (byte index = 0; index < ContestNumber; ++index) { long ConstestID = _ms.ReadLong(); //排行榜ID uint ContestPlayerNum = _ms.ReadUInt(); //比赛人数 byte GameId = _ms.ReadByte(); //游戏ID byte ReadState = _ms.ReadByte(); //当前记录是否读取 if (ContestIDList != null) { ContestIDList.Add(ConstestID); } AddGameRankingPage(ConstestID, GameId, ReadState == 1, ContestPlayerNum); } if (ContestIDList != null) { CGameContestRankingTifings.GetChessRankingInstance().LoadContestRankingData(ContestIDList); } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SendContestRankData: { bool retValue = CGameContestRankingTifings.GetChessRankingInstance().UpdateGameRankingData(_ms); if (retValue && m_CurContestRankingToggle != null) { GameObject SpotObject = m_CurContestRankingToggle.transform.Find("ImageSpot").gameObject; if (SpotObject.activeSelf) { NeedClick--; SpotObject.SetActive(false); } } } break; default: break; } return(true); }
bool HandleGameNetMsg(uint _msgType, UMessage _ms) { if (m_nDeskNum == 0) { return(false); } GameCity.EMSG_ENUM eMsg = (GameCity.EMSG_ENUM)_msgType; switch (eMsg) { case GameCity.EMSG_ENUM.CrazyCityMsg_SM_UPDATEENTERROOMANDSITTOREADYALL: { byte sit = _ms.ReadByte(); uint userId = _ms.ReadUInt(); int faceId = _ms.ReadInt(); string url = _ms.ReadString(); string name = _ms.ReadString(); ushort desk = _ms.ReaduShort(); m_dictIndexDesks[desk].ShowPlayer(sit, true, name, url, userId, faceId); } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_APPLYLEAVEROOMANDSIT: { sbyte state = _ms.ReadSByte(); if (state == 0) { long diamond = _ms.ReadLong(); OnEnd(diamond); } else { CCustomDialog.CloseCustomWaitUI(); CCustomDialog.OpenCustomConfirmUI(2206); } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_UPDATELEAVEROOMANDSIT: { byte sit = _ms.ReadByte(); uint userId = _ms.ReadUInt(); string name = _ms.ReadString(); if (sit < m_ChairList.Count) { m_ChairList[sit].Show(false); } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_UPDATELEAVEROOMANDSITTOREADYALL: { byte sit = _ms.ReadByte(); uint deskId = _ms.ReadByte(); m_dictIndexDesks[deskId].ShowPlayer(sit, false); } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_APPLYREADY: { byte state = _ms.ReadByte(); if (state == 0) { byte sit = _ms.ReadByte(); if (sit < m_ChairList.Count) { m_ChairList[sit].SetReady(true); } ShowKickTip(false); } else { TableTfm.Find("bottom/Button_Ready").GetComponent <Button>().interactable = true; } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_UPDATEAPPLYREADY: { byte sit = _ms.ReadByte(); if (sit < m_ChairList.Count) { m_ChairList[sit].SetReady(true); } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_KICKOUTROOM: { byte state = _ms.ReadByte(); //1 长时间不点准备 2 不够入场钱 3 不够台费 uint tipsID = 2601; switch (state) { case 1: tipsID = 1647; break; case 2: tipsID = 1652; break; case 3: tipsID = 1664; break; } CCustomDialog.CloseCustomWaitUI(); CCustomDialog.OpenCustomConfirmUI(tipsID, (obj) => { OnEnd(); }); } break; case GameCity.EMSG_ENUM.CrazyCityMsg_UPDATERECHARGETOROOMSER: { uint userId = _ms.ReadUInt(); uint diamond = _ms.ReadUInt(); UpdateDiamond(diamond); } break; default: break; } return(true); }