Example #1
0
    public void OpenAllGameBuildResBools()
    {
        // int count = (int)GameBuildResTag.end - 1;
        // int packageNum = 0;
        // do {
        //     packageNum += 1;
        //     count = count / 2;
        // } while(count != 1);

        // for (int i = 1; i <= packageNum; i++) {
        //     gameBuildResBools[(int)GameBuildResTag.] = true;
        // }
        gameBuildResBools[(int)GameBuildResTag.biji]        = true;
        gameBuildResBools[(int)GameBuildResTag.henanmj]     = true;
        gameBuildResBools[(int)GameBuildResTag.majiang]     = true;
        gameBuildResBools[(int)GameBuildResTag.publictable] = true;
        gameBuildResBools[(int)GameBuildResTag.runfast]     = true;
        // gameBuildResBools[(int)GameBuildResTag.cowboy] = true;
        gameBuildResBools[(int)GameBuildResTag.guandan]  = true;
        gameBuildResBools[(int)GameBuildResTag.doudizhu] = true;
        gameBuildResBools[(int)GameBuildResTag.changpai] = true;
        gameBuildResBools[(int)GameBuildResTag.paohuzi]  = true;
        // gameBuildResBools[(int)GameBuildResTag.zhajinhua] = true;
        // gameBuildResBools[(int)GameBuildResTag.laoyancai] = true;
        gameBuildResBools[(int)GameBuildResTag.daigoutui] = true;
        // gameBuildResBools[(int)GameBuildResTag.sangong] = true;
        // gameBuildResBools[(int)GameBuildResTag.baibazhang] = true;
        // gameBuildResBools[(int)GameBuildResTag.shisanzhang] = true;
        gameBuildResBools[(int)GameBuildResTag.majiang3d]       = true;
        gameBuildResBools[(int)GameBuildResTag.majiangshanxi]   = true;
        gameBuildResBools[(int)GameBuildResTag.majiangshanxi3d] = true;

        gameBuildResBools[(int)GameBuildResTag.wushik] = true;
        gameBuildResBools[(int)GameBuildResTag.huapai] = true;



        gameBuildResTag |= GameBuildResTag.biji;
        gameBuildResTag |= GameBuildResTag.henanmj;
        gameBuildResTag |= GameBuildResTag.majiang;
        gameBuildResTag |= GameBuildResTag.publictable;
        gameBuildResTag |= GameBuildResTag.runfast;
        // gameBuildResTag |= GameBuildResTag.cowboy;
        gameBuildResTag |= GameBuildResTag.guandan;
        gameBuildResTag |= GameBuildResTag.doudizhu;
        gameBuildResTag |= GameBuildResTag.changpai;
        gameBuildResTag |= GameBuildResTag.paohuzi;
        // gameBuildResTag |= GameBuildResTag.zhajinhua;
        // gameBuildResTag |= GameBuildResTag.laoyancai;
        gameBuildResTag |= GameBuildResTag.daigoutui;
        // gameBuildResTag |= GameBuildResTag.sangong;
        // gameBuildResTag |= GameBuildResTag.baibazhang;
        // gameBuildResTag |= GameBuildResTag.shisanzhang;
        gameBuildResTag |= GameBuildResTag.majiang3d;
        gameBuildResTag |= GameBuildResTag.majiangshanxi;
        gameBuildResTag |= GameBuildResTag.majiangshanxi3d;
        gameBuildResTag |= GameBuildResTag.wushik;
        gameBuildResTag |= GameBuildResTag.huapai;
    }
Example #2
0
 private void ToggleGameBuildResTag(string title, GameBuildResTag tag)
 {
     GUILayout.BeginHorizontal();
     EditorGUILayout.LabelField(title, GUILayout.Width(50));
     if (tag == GameBuildResTag.henanmj)
     {
         gameBuildResBools[(int)tag] = true;
         gameBuildResTag            |= GameBuildResTag.henanmj;
         EditorGUI.BeginDisabledGroup(true);
         EditorGUILayout.Toggle(true, GUILayout.Width(50));
         EditorGUI.EndDisabledGroup();
     }
     else
     {
         gameBuildResBools[(int)tag] = EditorGUILayout.Toggle(gameBuildResBools[(int)tag], GUILayout.Width(50));
         if (gameBuildResBools[(int)tag])
         {
             gameBuildResTag |= tag;
         }
     }
     gameBuildResTag |= GameBuildResTag.henanmj;
     GUILayout.EndHorizontal();
 }
Example #3
0
    public bool OnGUI()
    {
        if (GameConfigProject.instance == null)
        {
            return(true);
        }
        GUILayout.BeginVertical();
        GUILayout.Width(200);
        if (GameEditorTools.DrawHeader("游戏设置", true))
        {
            GameEditorTools.BeginContents();
            GUI.color = Color.yellow;
            GameConfigProject.instance.assetBundleFilePathEncrypt = GUILayout.Toggle(GameConfigProject.instance.assetBundleFilePathEncrypt, "资源路径加密");
            EditorGUILayout.BeginHorizontal();
            GameConfigProject.instance.developmentMode = GUILayout.Toggle(GameConfigProject.instance.developmentMode, "开启开发者模式");
#if UNITY_IPHONE
            GameConfigProject.instance.isIosEnterprise = GUILayout.Toggle(GameConfigProject.instance.isIosEnterprise, "iOS企业包");
#endif
            EditorGUILayout.EndHorizontal();
            GUI.color = Color.cyan;
            EditorGUILayout.BeginHorizontal();
            PlayerSettings.bundleVersion = EditorGUILayout.TextField("游戏版本号:", Application.version);
            if (EditorUserBuildSettings.activeBuildTarget == BuildTarget.iOS)
            {
                PlayerSettings.iOS.buildNumber = EditorGUILayout.TextField("BuildNumber", PlayerSettings.iOS.buildNumber);
            }
            else
            {
                PlayerSettings.Android.bundleVersionCode = EditorGUILayout.IntField("BuildNumber", PlayerSettings.Android.bundleVersionCode);
            }

            EditorGUILayout.EndHorizontal();
            buildAppAutoIncreaseVersion = EditorGUILayout.Toggle("Build自增App版本号:", buildAppAutoIncreaseVersion);
#if  UNITY_ANDROID
            GUI.color = Color.yellow;
            ScriptingImplementation scriptingImplementation = PlayerSettings.GetScriptingBackend(BuildTargetGroup.Android);
            scriptingImplementation = (ScriptingImplementation)EditorGUILayout.EnumPopup("StripEngineCode", scriptingImplementation);
            PlayerSettings.SetScriptingBackend(BuildTargetGroup.Android, scriptingImplementation);
#endif
            GUI.color = Color.cyan;
            PlayerSettings.stripEngineCode = EditorGUILayout.Toggle("StripEngineCode", PlayerSettings.stripEngineCode);
            //EditorGUILayout.TextField("AndroidDll生成时间:", File.GetLastWriteTime(Application.dataPath + "/Scripts/External/Runtime/Android/GameDll.dll.bytes").ToString("yy-MM-dd HH:mm:ss"));
            GUI.enabled = true;
            GUI.color   = Color.white;
            GUILayout.BeginHorizontal();
            GUILayout.Label("服务器地址");
            mConfig.net.ipAdressType = (GameConfigNet.IPAdress)EditorGUILayout.Popup((int)mConfig.net.ipAdressType, mConfig.net.ipAdressTypeName);
            GUILayout.EndHorizontal();
            if (mConfig.net.ipAdressType == GameConfigNet.IPAdress.Userdefined)
            {
                mConfig.net.loginServerIp = EditorGUILayout.TextField("服务器IP", mConfig.net.loginServerIp);
                mConfig.net.loginPort     = EditorGUILayout.IntField("服务器Port", mConfig.net.loginPort);
            }
            else
            {
                GUI.enabled = false;
                EditorGUILayout.TextField("服务器IP", mConfig.net.loginServerIp);
                EditorGUILayout.IntField("服务器Port", mConfig.net.loginPort);
                GUI.enabled = true;
            }
            GameEditorTools.EndContents();
        }

        if (GameEditorTools.DrawHeader("Build设置", true))
        {
            GUILayout.BeginHorizontal();

            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();
            EditorGUILayout.TextField("App导出路径", Path.Combine(appExportPath, appbuildName));
            if (GUILayout.Button("选择"))
            {
                string buildPath = EditorUtility.SaveFolderPanel("Build路径", mAppExportPath, "");
                if (buildPath.Length != 0)
                {
                    mAppExportPath = buildPath;
                    EditorPrefs.SetString("GameAppbuildPath", buildPath);
                }
            }
            GUILayout.EndHorizontal();

            EditorUserBuildSettings.development = EditorGUILayout.Toggle("Development Build", EditorUserBuildSettings.development);
            if (EditorUserBuildSettings.development)
            {
                EditorUserBuildSettings.connectProfiler = EditorGUILayout.Toggle("OpenProfiler", EditorUserBuildSettings.connectProfiler);
                EditorUserBuildSettings.allowDebugging  = EditorGUILayout.Toggle("ScriptDebug", EditorUserBuildSettings.allowDebugging);
            }
        }
        if (GameEditorTools.DrawHeader("上传设置"))
        {
            GUI.color = Color.yellow;
            bool isMasterTmp = EditorGUILayout.Toggle("Master分支", isMaster);
            if (isMasterTmp != isMaster)
            {
                isMaster = isMasterTmp;
                EditorPrefs.SetString("GameBuildIsMaster", isMaster ? "true" : "false");
            }
            GUI.color = Color.white;
            GUILayout.BeginHorizontal();
            GUILayout.Label("上传资源服务器地址");
            resourcesIpAdress            = (GameConfigNet.IPAdress)EditorGUILayout.Popup((int)resourcesIpAdress, mConfig.net.ipAdressTypeName);
            assetVersionUploadServerName = mConfig.net.ipAdressTypeName[(int)resourcesIpAdress];
            GUILayout.EndHorizontal();
            if (GUI.changed)
            {
                string host;
                if (resourcesIpDatas.TryGetValue(resourcesIpAdress, out host))
                {
                    resourcesUploadServerHost = host;
                }
            }
            if (resourcesIpAdress == GameConfigNet.IPAdress.Userdefined)
            {
                resourcesUploadServerHost = EditorGUILayout.TextField("服务器Host", resourcesUploadServerHost);
            }
            else
            {
                GUI.enabled = false;
                EditorGUILayout.TextField("服务器Host", resourcesUploadServerHost);
                GUI.enabled = true;
            }
        }

        GameEditorTools.DrawHeader("资源打包设置");
        gameBuildResTag = 0;
        EditorGUILayout.BeginHorizontal();
        int allNum = Enum.GetNames(typeof(GameBuildResTag)).ToDynList().Count;
        int tagNum = 0;
        int curNum = 0;
        foreach (GameBuildResTag tag in Enum.GetValues(typeof(GameBuildResTag)))
        {
            if (tagNum == 0)
            {
                EditorGUILayout.BeginVertical();
            }
            if (tag != GameBuildResTag.end)
            {
                ToggleGameBuildResTag(tag.ToString(), tag);
            }
            tagNum++;
            if (tagNum == 4)
            {
                EditorGUILayout.EndVertical();
            }
            curNum++;
            if (curNum == allNum && tagNum != 4)
            {
                EditorGUILayout.EndVertical();
            }
            if (tagNum == 4)
            {
                tagNum = 0;
            }
        }
        EditorGUILayout.EndHorizontal();
        GUI.backgroundColor = Color.gray;
        if (GUILayout.Button("Player Settings"))
        {
            EditorApplication.ExecuteMenuItem("Edit/Project Settings/Player");
        }
        GUI.backgroundColor = Color.white;
        GUILayout.EndVertical();
        return(true);
    }