Example #1
0
 public void Build()
 {
     for (uint i = 0; i < x; i++)
     {
         for (uint j = 0; j < y; j++)
         {
             GameBoardTile tile = tileMatrix.Get(i, j);
             tile.transform.parent        = tileRoot;
             tile.transform.localPosition = new Vector3(botleftPos.x + i * tileDim.x, 0, botleftPos.y + j * tileDim.y);
             tile.InitMovementPattern();
         }
     }
 }