Example #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.name == "Player" && isTracking)
        {
            Debug.Log("Player detected --- ATTACK!");
            agent.destination = player.position;
            if (gameManager.isTickingDamage)
            {
                gameManager.damage = true;
                Debug.Log("Player taking damage");
                gameManager.InvokeRepeating("damageT", 0.1f, 0.5f);
            }

            else
            {
                Debug.Log("Player is Immune to my attack!");
            }
        }
    }