//异步初始化 和热更资源 缓存表格等 static private IEnumerator InitAssets(Action callback = null) { yield return(GameAssets.Init()); initState = GameInitState.GameAssetsInited; yield return(InitAfterAssets()); if (callback != null) { callback(); } }
//异步初始化 和热更资源 缓存表格等 static private IEnumerator InitAssets(Action callback = null) { yield return(GameAssets.Init()); initState = GameInitState.GameAssetsInited; yield return(InitAfterAssets()); if (callback != null) { callback(); } }