Example #1
0
        private async void TappedElementExecute(int pos)
        {
            //button.State = movement;
            if (GameArray[pos] == "")
            {
                GameArray[pos] = movement;
                dataWriter.WriteString(movement);

                dataWriter.WriteInt16(Convert.ToInt16(pos));
                await dataWriter.StoreAsync();

                MyTurn = false;
                LogMessage("Sent my movement!");
                LogMessage("Waiting for peer movement!");
                if (GameArray.IsWinner())
                {
                    LogMessage("WINNER!");
                    dispatcherService.CallDispatcher(() =>
                    {
                        GameStarted = false;
                        MyTurn      = false;
                        isInitiator = false;
                    });
                    LogMessage("Starting new game");
                    ResetBoard();
                    HandShake();
                    return;
                }
                WaitForMovement();
            }
        }
Example #2
0
        private async void WaitForMovement()
        {
            var bytesRead = await dataReader.LoadAsync(3);

            if (bytesRead > 0)
            {
                string peerMovement = dataReader.ReadString(1);
                int    position     = dataReader.ReadInt16();
                if (peerMovement == "R")
                {
                    LogMessage("Game has been reset");
                    dispatcherService.CallDispatcher(() => ResetBoard());
                    HandShake();
                }
                else
                {
                    LogMessage("Received movement, your turn!");
                    dispatcherService.CallDispatcher(() =>
                    {
                        GameArray[position] = peerMovement;
                        if (GameArray.IsWinner())
                        {
                            LogMessage("LOSER!");
                            dispatcherService.CallDispatcher(() => {
                                GameStarted = false;
                                MyTurn      = false;
                                isInitiator = false;
                            });
                            LogMessage("Starting new game");
                            ResetBoard();
                            HandShake();
                            return;
                        }
                    });
                    MyTurn = true;
                }
            }
        }