public override void Initialize() { ripple = new GameAnimatedSprite("level1\\ripple", 2, 15, new Point(135, 135)); ripple.Origin = new Vector2(67.5f, 67.5f); ripple.CanDraw = false; ripple.PlayAnimation(true); body = new GameAnimatedSprite("level1\\body", 2, 80, new Point(50, 50)); body.Origin = new Vector2(25, 25); body.CreateBoundingRect(50, 50, true); body.Translate(0, 240); body.AddChild(ripple); AddChild(body); base.Initialize(); }