Example #1
0
        public override void Initialize()
        {
            ripple         = new GameAnimatedSprite("level1\\ripple", 2, 15, new Point(135, 135));
            ripple.Origin  = new Vector2(67.5f, 67.5f);
            ripple.CanDraw = false;
            ripple.PlayAnimation(true);

            body        = new GameAnimatedSprite("level1\\body", 2, 80, new Point(50, 50));
            body.Origin = new Vector2(25, 25);
            body.CreateBoundingRect(50, 50, true);
            body.Translate(0, 240);

            body.AddChild(ripple);
            AddChild(body);

            base.Initialize();
        }