Example #1
0
 public override PlayerAction GetSkill(Chara source, List <Chara> allChara)
 {
     skill            = new GameAnim();
     skill.source     = source;
     skill.level      = skillLevel;
     skill.needTarget = true;
     skill.mpCost     = mpCost + 2 * skillLevel;
     return(skill);
 }
Example #2
0
 private void PlayClick(object sender, Windows.UI.Xaml.RoutedEventArgs e)
 {
     GameAnim.Begin();
     scene.LoadContent();
     scene.StartGame();
 }