public override PlayerAction GetSkill(Chara source, List <Chara> allChara) { skill = new GameAnim(); skill.source = source; skill.level = skillLevel; skill.needTarget = true; skill.mpCost = mpCost + 2 * skillLevel; return(skill); }
private void PlayClick(object sender, Windows.UI.Xaml.RoutedEventArgs e) { GameAnim.Begin(); scene.LoadContent(); scene.StartGame(); }