public static GameAngle GetBeakMovement(BeakTurn beakTurn)
        {
            if (beakTurn.Value.IsZero())
            {
                return(GameAngle.Zero);
            }

            var degreeAngle = GameConstants.ChickenUnit.DefaultAngularSpeed * beakTurn.Value;

            return(GameAngle.FromDegrees(degreeAngle));
        }
        public static void PositionRandomly(
            [NotNull] GamePositionEventArgs eventArgs,
            [CanBeNull] Random randomGenerator)
        {
            #region Argument Check

            if (eventArgs == null)
            {
                throw new ArgumentNullException("eventArgs");
            }

            #endregion

            var actualRandomGenerator = randomGenerator ?? DefaultRandomGenerator;

            for (var index = 0; index < eventArgs.UnitStates.Count; index++)
            {
                var unitState = eventArgs.UnitStates[index];

                Point2D position;
                do
                {
                    var nominalPosition = new Point(
                        actualRandomGenerator.Next(eventArgs.Data.NominalSize.Width),
                        actualRandomGenerator.Next(eventArgs.Data.NominalSize.Height));
                    position = GameHelper.NominalToReal(nominalPosition);
                }while (eventArgs.UnitStates.Take(index).Any(
                            item =>
                            eventArgs.GetPosition(item).Position.GetDistance(position) < GameConstants.NominalCellSize));

                var plainAngle = (float)Math.Floor(
                    MathHelper.HalfRevolutionDegrees
                    - actualRandomGenerator.NextDouble() * MathHelper.RevolutionDegrees);
                var angle = GameAngle.FromDegrees(plainAngle);

                eventArgs.SetPosition(unitState, new DirectionalPosition(position, angle));
            }
        }