static int _m_SetTextColor_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    Game.UIText _text = (Game.UIText)translator.GetObject(L, 1, typeof(Game.UIText));
                    float       _x    = (float)LuaAPI.lua_tonumber(L, 2);
                    float       _y    = (float)LuaAPI.lua_tonumber(L, 3);
                    float       _z    = (float)LuaAPI.lua_tonumber(L, 4);

                    Game.UIUtil.SetTextColor(_text, _x, _y, _z);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Example #2
0
        private static int SetText(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                int gen_param_count         = LuaAPI.lua_gettop(L);
                if (gen_param_count >= 2 && gen_param_count <= 12)
                {
                    if (!translator.Assignable <Game.UIText>(L, 1))
                    {
                        return(LuaAPI.luaL_error(L, "invalid arguments to Game.GameUtil.SetText!"));
                    }
                    //获取Text
                    Game.UIText _uIText = (Game.UIText)translator.GetObject(L, 1, typeof(Game.UIText));

                    //当第二个参数是string时,表示要直接赋值
                    if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)
                    {
                        using (zstring.Block())
                        {
                            zstring text = lua_tozstring(L, 2);
                            _uIText.SetText(text, false);
                        }
                        return(0);
                    }
                    //第二个参数是int,表示要到UICodeText取值,如果参数数量大于3, 表示要需要格式化
                    else if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)
                    {
                        int        _id      = LuaAPI.xlua_tointeger(L, 2);
                        UICodeText codeText = UICodeTextAsset.Get(_id);
                        if (gen_param_count == 2)
                        {
                            _uIText.SetText(codeText.Text, false);
                        }
                        //参数大于等于3,使用zstring格式化
                        else
                        {
                            using (zstring.Block())
                            {
                                Resetzstrings(L);
                                zstring text = null;
                                if (gen_param_count == 3)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0]);
                                }
                                if (gen_param_count == 4)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1]);
                                }
                                if (gen_param_count == 5)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1], zstrings[2]);
                                }
                                if (gen_param_count == 6)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1], zstrings[2], zstrings[3]);
                                }
                                if (gen_param_count == 7)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1], zstrings[2], zstrings[3], zstrings[4]);
                                }
                                if (gen_param_count == 8)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1], zstrings[2], zstrings[3], zstrings[4], zstrings[5]);
                                }
                                if (gen_param_count == 9)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1], zstrings[2], zstrings[3], zstrings[4], zstrings[5], zstrings[6]);
                                }
                                if (gen_param_count == 10)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1], zstrings[2], zstrings[3], zstrings[4], zstrings[5], zstrings[6], zstrings[7]);
                                }
                                if (gen_param_count == 11)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1], zstrings[2], zstrings[3], zstrings[4], zstrings[5], zstrings[6], zstrings[7], zstrings[8]);
                                }
                                if (gen_param_count == 12)
                                {
                                    text = zstring.Format(codeText.Text, zstrings[0], zstrings[1], zstrings[2], zstrings[3], zstrings[4], zstrings[5], zstrings[6], zstrings[7], zstrings[8], zstrings[9]);
                                }

                                if (text != null)
                                {
                                    _uIText.SetText(text, false);
                                }
                            }
                        }

                        return(0);
                    }
                    else
                    {
                        return(LuaAPI.luaL_error(L, "invalid arguments to Game.GameUtil.SetText!"));
                    }
                }
                else
                {
                    return(LuaAPI.luaL_error(L, "invalid arguments to Game.GameUtil.SetText!"));
                }
            }
            catch (System.Exception gen_e)
            {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }