Example #1
0
    public void ReplaceShotSettings(Game.Settings.ShotSettings newValue)
    {
        var index     = GameComponentsLookup.ShotSettings;
        var component = CreateComponent <ShotSettingsComponent>(index);

        component.value = newValue;
        ReplaceComponent(index, component);
    }
Example #2
0
    public GameEntity SetShotSettings(Game.Settings.ShotSettings newValue)
    {
        if (hasShotSettings)
        {
            throw new Entitas.EntitasException("Could not set ShotSettings!\n" + this + " already has an entity with ShotSettingsComponent!",
                                               "You should check if the context already has a shotSettingsEntity before setting it or use context.ReplaceShotSettings().");
        }
        var entity = CreateEntity();

        entity.AddShotSettings(newValue);
        return(entity);
    }
Example #3
0
    public void ReplaceShotSettings(Game.Settings.ShotSettings newValue)
    {
        var entity = shotSettingsEntity;

        if (entity == null)
        {
            entity = SetShotSettings(newValue);
        }
        else
        {
            entity.ReplaceShotSettings(newValue);
        }
    }