bool CheckIsVallidPosition(out Transform minoError) //Проверяем возможность движения Tetromino, узнаем какая из mino была неверно установлена { minoError = null; bool check = true; float maxPosX = 0; foreach (Transform mino in transform) { Game.Point pos = game.ReverseVector(positionDeterminationMino(mino)); Transform transformAtGridPosition; if (!game.CheckIsInsideGrid(pos) || ((transformAtGridPosition = game.GetTransformAtGridPosition(pos)) != null && transformAtGridPosition.parent != transform)) { check = false; if (maxPosX < Mathf.Abs(mino.localPosition.x)) { minoError = mino; maxPosX = Mathf.Abs(mino.localPosition.x); } } } if (check) { minoError = null; } return(check); }
bool CheckIsVallidPosition() //Проверяем возможность движения Tetromino { foreach (Transform mino in transform) { Game.Point pos = game.ReverseVector(positionDeterminationMino(mino)); Transform transformAtGridPosition; if (!game.CheckIsInsideGrid(pos) || ((transformAtGridPosition = game.GetTransformAtGridPosition(pos)) != null && transformAtGridPosition.parent != transform)) { return(false); } } return(true); }