private void Move(object e, EventArgs e2) { timer.Interval = Utilities.Basic.Rand(5000, 15000); var map = Entities.Requests.MapsRequests.MapsList.First(x => x.Model.ID == MapID); var path = new Game.Maps.Pathfinding("", map, MapCell, Dir); var newDir = Utilities.Basic.Rand(0, 3) * 2 + 1; var newCell = Game.Maps.Pathfinding.NextCell(map, MapCell, newDir); if (newCell <= 0) return; path.UpdatePath(Game.Maps.Pathfinding.GetDirChar(Dir) + Game.Maps.Pathfinding.GetCellChars(MapCell) + Game.Maps.Pathfinding.GetDirChar(newDir) + Game.Maps.Pathfinding.GetCellChars(newCell)); var startpath = path.GetStartPath; var cellpath = path.RemakePath(); if (!map.RushablesCells.Contains(newCell)) return; if (cellpath != "") { MapCell = path.destination; Dir = path.direction; var packet = string.Format("GA0;1;{0};{1}", ID, startpath + cellpath); map.Send(packet); } }
private void Move(object sender, EventArgs e) { timer.Interval = Utilities.Basic.Rand(5000, 15000); var path = new Game.Maps.Pathfinding("", Map, Cell, Dir); var newDir = Utilities.Basic.Rand(0, 3) * 2 + 1; var newCell = Game.Maps.Pathfinding.NextCell(Map, Cell, newDir); if (newCell <= 0) return; path.UpdatePath(Game.Maps.Pathfinding.GetDirChar(Dir) + Game.Maps.Pathfinding.GetCellChars(Cell) + Game.Maps.Pathfinding.GetDirChar(newDir) + Game.Maps.Pathfinding.GetCellChars(newCell)); var startpath = path.GetStartPath; var cellpath = path.RemakePath(); if (!Map.RushablesCells.Contains(newCell)) return; if (cellpath != "") { Cell = path.destination; Dir = path.direction; var packet = string.Format("GA0;1;{0};{1}", ID, startpath + cellpath); Map.Send(packet); } }